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Equipment and Augments can be acquired as items in the multiworld.
Unique enemy and boss kills, and Equipment purchases can be sent as checks to the multiworld.
Option to have a specified amount of random stories from the first five stories in the Glades.
Goaling is to defeat Fairy Fillia or Fairy Zephyria in every story present in your multiworld.
All equipment slots are unlocked immediately.
The ability to lock and automatically spend skill points is granted immediately (though it looks wrong in most stories right now)
Achievements, and therefore boss points and skill points, are disabled and unavailable. Augments simply are increased when they are received.
Augments will not take effect until their vanilla prerequisites are met (for chapter 1, this is exclusively having one copy of the prerequisite augment(s))
Checks will be saved when acquired while disconnected and sent when reconnecting.
Known Bugs:
Many equipment visual/clarity issues; namely that if you are sent items before you buy them, you will no longer be able to see how much they cost.
Enemies that drop items will drop them whenever defeated until you are sent the item (or with accessories, all copies of the item).
Similarly, enemies that drop an item you already have will not show the popup in the game (but will still send the check).
The enemy compendium will show loot still available to acquire incorrectly.
An extra copy of the starting character will be randomized in the multiworld.