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Our Ascent Randomizer - 0.1.0

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@AzuriCaelum AzuriCaelum released this 06 Jan 20:44
· 307 commits to main since this release

0.1.0

Compatible With

  • Archipelago v0.6.5
  • Our Ascent vB.2.1

Features

  • Equipment and Augments can be acquired as items in the multiworld.
  • Unique enemy and boss kills, and Equipment purchases can be sent as checks to the multiworld.
  • Option to have a specified amount of random stories from the first five stories in the Glades.
  • Goaling is to defeat Fairy Fillia or Fairy Zephyria in every story present in your multiworld.
  • All equipment slots are unlocked immediately.
  • The ability to lock and automatically spend skill points is granted immediately (though it looks wrong in most stories right now)
  • Achievements, and therefore boss points and skill points, are disabled and unavailable. Augments simply are increased when they are received.
  • Augments will not take effect until their vanilla prerequisites are met (for chapter 1, this is exclusively having one copy of the prerequisite augment(s))
  • Checks will be saved when acquired while disconnected and sent when reconnecting.

Known Bugs:

  • Many equipment visual/clarity issues; namely that if you are sent items before you buy them, you will no longer be able to see how much they cost.
  • Enemies that drop items will drop them whenever defeated until you are sent the item (or with accessories, all copies of the item).
  • Similarly, enemies that drop an item you already have will not show the popup in the game (but will still send the check).
  • The enemy compendium will show loot still available to acquire incorrectly.
  • An extra copy of the starting character will be randomized in the multiworld.