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Releases: AzuriCaelum2/Archipelago-Nodebuster
Releases · AzuriCaelum2/Archipelago-Nodebuster
Release list
Archipelago 0.1.4d
Fixes
- The CryptoMine should now always have a bit conversion rate higher than zero.
For setup instructions, refer here: https://github.com/josephwhite/Emerlads-Nodebuster_AP_Mod/blob/dev/docs/setup_en.md
Archipelago 0.1.4c
Fixes
- The Damage3 Node can no longer be in logic before the entirety of the Damage2 node.
For setup instructions, refer here: https://github.com/josephwhite/Emerlads-Nodebuster_AP_Mod/blob/dev/docs/setup_en.md
Archipelago 0.1.4b
Fixes
- CryptoLevels now correctly require access to yellow enemies for logic
- The client should now correctly find your save if the port changes (untested)
For setup instructions, refer here: https://github.com/josephwhite/Emerlads-Nodebuster_AP_Mod/blob/dev/docs/setup_en.md
Nodebuster Archipelago 0.1.4
Fixes
- The entrance rules now correctly apply between regions
- The existing boss kill logic has been applied to various region entrances and locations to ensure that grinding too much is not necessary for logical progression
- It should no longer be possible for CryptoMine to be locked behind having the CryptoMine
- The logic has been ported to RuleBuilder
Only the APWorld has been changed, so if you have the previous version of the client, you do not need to reinstall the client.
For setup instructions, refer here: https://github.com/josephwhite/Emerlads-Nodebuster_AP_Mod/blob/dev/docs/setup_en.md