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Media and Deployment
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- Multimedia assets
- Build and release artifacts
- Deployment paths
- Monetization and publishing discussion
The digital report assignment calls for multimedia, and the current project has multiple pieces ready to reference:
- Playable browser build: https://drpeterjamieson.com/PROJECTS/THRONEBOUND/index.html
- Gameplay video: https://youtu.be/ONRpg0IdMZ4
- Background art used in the build:
background.jpg - Generated card art assets:
output/card_placeholders/ - Music tracks used by the desktop build:
music/

The report attributes the refreshed visual and music generation to Google Gemini in the current iteration. R1 R2
The repository already includes several submission-ready artifacts:
- Repository source: GitHub repository
- Previous Windows executable:
release/Ringbound.exe - Browser build archive:
dist-web.zip - Browser rewrite source:
web/ - Browser rewrite notes:
WEB_REWRITE.md
These artifacts matter because they show the report is describing a real deliverable set rather than a hypothetical future product. R1
The most practical deployment options, in order of readiness, are:
- A desktop prototype distributed from GitHub using the current source and executable.
- A browser-hosted release using the existing Vite/canvas rewrite and packaged web build.
- A later mobile-friendly version if the browser implementation receives more layout and touch-input work.
The browser version is strategically important because it reduces install friction and aligns well with classroom showcase or lightweight publishing use cases. R1 R4
The current report takes a realistic position on monetization: the game is not ready for large-scale commercial release, but it does have credible next-step paths. The strongest arguments are:
- The base game is compact, teachable, and suitable for short play sessions.
- AI support makes a solo release meaningful even before online multiplayer exists.
- The architecture separates content from logic well enough to support future dominions, hero packs, visual updates, or challenge modes.
Reasonable early publication models include a free prototype, a low-cost desktop release, or a browser version supported by ads. The key point is not immediate commercialization at scale. It is that the project is structured well enough to justify further polish. R1
- For the high-level project framing, return to Home.
- For sources and citations, continue to References.