0.5.6
English
Added
- Added a configurable shortcut for selecting a combat creature and opening its editor without first opening the developer-tools workspace.
- Added one-click full healing to player and combat-creature editors.
- Monster, encounter, and event catalogs can now be filtered by Act. Monster and encounter catalogs can also be filtered by weak, strong, elite, or boss encounters.
- Enemy creature editors now provide live per-creature floating intent controls with readable intent and creature status previews. These windows yield to other game screens and return when combat resumes. Without Intent Graph, available moves appear in a compact selectable list. When Intent Graph is installed, its complete state-machine view is available in the window and moves can be selected directly from the graph.
Changed
- Creature-selection guidance now remains visible until selection ends and closes as soon as a creature is selected or selection is cancelled.
- Floating windows now open at the smallest size that shows their ordinary content in full, up to their configured and on-screen limits.
- Developer-tools numeric editors now follow the game's supported high-value limits.
Fixed
- Fixed developer-tools monster and encounter previews clipping tall creatures, mis-sizing multi-monster groups, or leaving monsters outside their default animations.
- Successful combat-creature actions no longer reset the entered amount.
中文
新增
- 新增可配置的战斗生物选择快捷键,无需先打开开发者工具工作区即可选择生物并打开编辑界面。
- 玩家与战斗生物编辑界面新增一键回满生命操作。
- 怪物、遭遇与事件目录现在可以按章节筛选。怪物与遭遇目录还可以按弱怪、强怪、精英或首领遭遇筛选。
- 敌方生物编辑界面现在为每个生物提供独立的实时悬浮意图操作和清晰的意图及生物状态预览。打开其他游戏界面时,这些窗口会暂时隐藏,并在返回战斗后恢复。未安装“意图状态机”时,可用意图会以紧凑的平铺列表显示。安装后,窗口会显示完整的状态机视图,并可直接从图中选择意图。
变更
- 生物选择提示现在会持续显示到选择结束,并在选中生物或取消选择后立即关闭。
- 悬浮窗现在会以能够完整显示常规内容的最小尺寸打开,同时遵守窗口配置与屏幕可用范围。
- 开发者工具的数值编辑范围现在与游戏支持的高数值上限一致。
修复
- 修复了开发者工具中的怪物与遭遇预览可能裁切高大生物、多怪组合尺寸不合适或怪物未播放默认动画的问题。
- 战斗生物操作成功后不再重置已经输入的数值。
Full Changelog: v0.5.5...v0.5.6