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Usage
Once installed, upon launching an Unreal Project with the plugin enabled an initialisation step will occur (This will only occur once, per plugin install). This will install and prep some further dependencies, used in the Python Runtime.
If correctly installed, the Transcription Visualisation Widget will appear:

However, if it fails to appear refer back to Plugin Installation and verify with the built-in console.
The command system works by only providing the commands that currently apply to the users activity. Aka whatever Window, Toolkit, or Context Menu, etc that is currently the "Active" UI target.
Primarily, interactable components within the editor are applied with an index. These can be inter acted with through an initial identifying command aka "NODE" or "TOOLBAR", followed by an index 0-100 etc. As you can see here:

Further commands can be found HERE.
For context / modal UI elements, their commands become the priority until the connect UI element is dismissed (Typically with commands: "Exit" or "Cancel", or even with normal mouse interactions).
Examples of "locked" command contexts:
- Node Add Menu

- Graph Locomotion
