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Game Specification

Elias Watson edited this page Nov 3, 2018 · 10 revisions

Gameplay

Goals

Overall: Be the last player alive
Short-term: Upgrade gear, stay alive, eliminate other players

User Skills

  • Use keyboard-based movement controls
  • Use the mouse to aim and shoot
  • Strategize

Game Mechanics

Movement

Players will move their character with WASD and jump with spacebar. There will not be fall-damage.

Classes

Before a match, players will choose a class to play as. Each class has a different weapon progression. They can pick between three classes:

  • Gunner
    1. Knife
    2. Basic Assault Rifle
    3. Assault Rifle
  • Support
    1. Knife
    2. Basic Shotgun
    3. Shotgun
  • Tank
    1. Knife
    2. Pistol
    3. Pistol & Shield

Gear

At the beginning of the game, players will only have their classes' starting weapon and no armor. Armor, weapon upgrades, and ammo is scattered across the map. Walking on top of one of these will automatically pick them up. Armor will only be picked up if the player isn't wearing armor. Weapon upgrades will automatically be applied to the player's weapon. If the player already has their classes' maximum weapon, they will not pick up weapon upgrades.

Combat

Players will aim with the mouse and left-click to shoot. When a bullet connects with a player, the player will take damage. The amount of damage is dependent on the weapon. If the player is wearing armor, the armor will negate all damage from a single bullet, then is destroyed.

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