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Armor Equipment
Shovel Knight can only wear special armor, other armors will not be accepted!! Shovel Knight armor does not drop upon death Shovel Knight armor effects remain while ghost Shovel Knight armor can cap a damaging attack based on its Damage Taken Amount, lower damage will still be normal
Stalwart Plate Prefab: "skarmorstalwartplate" Starting Equippment Damage Taken: 15 Durability: Infinite
Not Craftable
=== Final Guard Prefab: "skarmorfinalguard" Damage Taken: 15 Durability: Infinite
Tab: Fight Craftable by: (Alchemy Engine) Red Gem x2 + Tentaclespots x6
Special Abilities: Movement Speed: + 10% A backpack which won't drop during a death!
=== Conjurers Coat Prefab: "skarmorconjurerscoat" Damage Taken: 20 Durability: Infinite
Tab: Fight Craftable by: (Prestihatitator) Purple Gem x2 + Silk x6
Special Abilities: Movement Speed: + 10% +50 Max Sanity Harvest 5 Sanity from killing things
=== Dynamo Mail Prefab: "skarmordynamomail" Damage Taken: 10 Durability: Infinite
Tab: Fight Craftable by: (Prestihatitator) Blue Gem x2 + Moonstone x6
Special Abilities: Movement Speed: + 10% Charge Handle Damage: +5 Drop Spark Damage: +5
=== Mail of Momentum Prefab: "skarmormailofmomentum" Damage Taken: 5 Durability: Infinite
Tab: Fight Craftable by: (Shadow Manipulator) Red Gem x2 + Nightmarefuel x6
Special Abilities: Movement Speed: - 30% Can't be Slepted, Frozen, or Pinned while wearing this armor.
=== Ornate Plate Prefab: "skarmorornateplate" Damage Taken: 15 Durability: Infinite
Tab: Fight Craftable by: (Alchemy Engine) Gold Nugget x12 + Fireflies x6
Special Abilities: Movement Speed: + 20% Leaves a light trail Flashy! Acrobatic! Useless! ENABLE SETTINGS: BLOOM for full effect