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This repository was archived by the owner on May 9, 2026. It is now read-only.

Input & Overlay Options

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@BOLL7708 BOLL7708 released this 30 Aug 15:46
· 5 commits to master since this release

Full Changelog: v4.1.2...v4.2.0

Update

  • Input now supports not always capturing input, but only when focused, by using the alwaysActive flag (true / false).
  • It is now possible to set the available texture space for an overlay channel, these values are set once per channel and will stay until the channel is dismissed and recreated. Use overlayWidth and overlayHeight, the defaults are 1024 for both, and currently there is no clamping of the incoming values so tread with care. I'm not sure what the maximum is.