This repository was archived by the owner on May 9, 2026. It is now read-only.
Input & Overlay Options
Full Changelog: v4.1.2...v4.2.0
Update
- Input now supports not always capturing input, but only when focused, by using the
alwaysActiveflag (true/false). - It is now possible to set the available texture space for an overlay channel, these values are set once per channel and will stay until the channel is dismissed and recreated. Use
overlayWidthandoverlayHeight, the defaults are1024for both, and currently there is no clamping of the incoming values so tread with care. I'm not sure what the maximum is.