Releases: BRGZ3/PS5-Log-Collector
Releases · BRGZ3/PS5-Log-Collector
Release list
PS5 Log Collector v0.4.1
Изменения v.0.4.1
Основное изменение — DEBUG разделён на два независимых режима:
KStuff Metrics
- загрузка metrics-enabled
kstuff.elf; - загрузка
debug-reader.elf; - чтение stdout/stderr reader через то же соединение loader;
- сбор метрик KStuff, сообщений, syscall/ioctl-статистики;
- сохранение полной сессии с timestamp.
Debugger Events
- подключение к
ps5debug-NG; - определение активной игры;
- сбор структурированных trap/signal-событий;
- запись PID, потоков, RIP/RSP/RBP, DR6 и других диагностических данных;
- безопасное отключение от игры.
Дополнительно
- экспериментальный read-only
deci5-probe.elf; - бинарный транспорт DECI5 с hex/ASCII-представлением данных;
- тестирование системных и игровых сообщений вокруг аварийного завершения игры и GPU reset;
- кнопка очистки видимого окна логов в KLOG и DEBUG;
- полная двуязычная локализация RU/EN;
- self-contained Windows x64 EXE без необходимости установки .NET.
KLOG и DEBUG пока работают как отдельные сессии. Объединённый сбор KLOG и DEBUG планируется в следующем этапе.
DECI5 probe остаётся экспериментальным инструментом и пока не является полноценным production-мостом для stdout
игр и SDK.

PS5 Log Collector v0.3.0
[0.3.0] - 2026-09-14
Added
- Separate Game DEBUG workflow for
ps5debug-NGv1.3.0. - Optional upload of a user-selected
ps5debug-NG.elfthrough port9021. - Foreground-game detection with title ID, process name, app version, and PID metadata.
- Structured game debug-event capture through command port
744and reverse event port755. - Timestamped trap/signal records with thread, RIP, RSP, RBP, and DR6 values.
- Complete Game DEBUG session export, including debugger/game metadata and lifecycle events.
Safety
- The event listener starts before attach, as required by the upstream protocol.
- Stop and application shutdown perform an explicit detach; a fresh command connection is attempted if the original socket fails during cleanup.
- Events are recorded without sending an unnecessary
CONTINUE; ps5debug-NG v1.3.0 resumes the game after delivering each event.
Changed
- Enabled the DEBUG mode card. KLOG and Game DEBUG remain separate sessions in this release.
PS5 Log Collector v0.2.0
[0.2.0]
Added
- Optional selection and upload of a user-provided
klog.elfto an active PS5 ELF loader. - Separate loader port setting with
9021as the default. - Inline bilingual upload status and a guided transition to KLOG connection.
PS5 Log Collector v0.1.1 single-file
Included
Single-file
- Direct raw TCP connection to
klog.elf/klogsrv. - Editable PS5 host and port, defaulting to
3232. - Responsive live KLOG viewer.
- Per-line ISO 8601 timestamps with milliseconds and local UTC offset.
- Full-session UTF-8 text export, including data received before Save was selected.
- Safe stop, remote-disconnect handling, and manual retry.
- Live English/Russian interface switching with persisted preferences.
- Portable self-contained build with no separate .NET, Netcat, or Telnet installation.
PS5 Log Collector v0.1.1
The first public MVP of PS5 Log Collector is ready for Windows x64.
Included
- Direct raw TCP connection to
klog.elf/klogsrv. - Editable PS5 host and port, defaulting to
3232. - Responsive live KLOG viewer.
- Per-line ISO 8601 timestamps with milliseconds and local UTC offset.
- Full-session UTF-8 text export, including data received before Save was selected.
- Safe stop, remote-disconnect handling, and manual retry.
- Live English/Russian interface switching with persisted preferences.
- Portable self-contained build with no separate .NET, Netcat, or Telnet installation.