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Releases: BRGZ3/PS5-Log-Collector

PS5 Log Collector v0.4.1

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@BRGZ3 BRGZ3 released this 22 Sep 11:09
66d3bbe

Изменения v.0.4.1

Основное изменение — DEBUG разделён на два независимых режима:

KStuff Metrics

  • загрузка metrics-enabled kstuff.elf;
  • загрузка debug-reader.elf;
  • чтение stdout/stderr reader через то же соединение loader;
  • сбор метрик KStuff, сообщений, syscall/ioctl-статистики;
  • сохранение полной сессии с timestamp.

Debugger Events

  • подключение к ps5debug-NG;
  • определение активной игры;
  • сбор структурированных trap/signal-событий;
  • запись PID, потоков, RIP/RSP/RBP, DR6 и других диагностических данных;
  • безопасное отключение от игры.

Дополнительно

  • экспериментальный read-only deci5-probe.elf;
  • бинарный транспорт DECI5 с hex/ASCII-представлением данных;
  • тестирование системных и игровых сообщений вокруг аварийного завершения игры и GPU reset;
  • кнопка очистки видимого окна логов в KLOG и DEBUG;
  • полная двуязычная локализация RU/EN;
  • self-contained Windows x64 EXE без необходимости установки .NET.

KLOG и DEBUG пока работают как отдельные сессии. Объединённый сбор KLOG и DEBUG планируется в следующем этапе.

DECI5 probe остаётся экспериментальным инструментом и пока не является полноценным production-мостом для stdout
игр и SDK.
image

PS5 Log Collector v0.3.0

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@BRGZ3 BRGZ3 released this 14 Sep 18:09
66d3bbe

[0.3.0] - 2026-09-14

Added

  • Separate Game DEBUG workflow for ps5debug-NG v1.3.0.
  • Optional upload of a user-selected ps5debug-NG.elf through port 9021.
  • Foreground-game detection with title ID, process name, app version, and PID metadata.
  • Structured game debug-event capture through command port 744 and reverse event port 755.
  • Timestamped trap/signal records with thread, RIP, RSP, RBP, and DR6 values.
  • Complete Game DEBUG session export, including debugger/game metadata and lifecycle events.

Safety

  • The event listener starts before attach, as required by the upstream protocol.
  • Stop and application shutdown perform an explicit detach; a fresh command connection is attempted if the original socket fails during cleanup.
  • Events are recorded without sending an unnecessary CONTINUE; ps5debug-NG v1.3.0 resumes the game after delivering each event.

Changed

  • Enabled the DEBUG mode card. KLOG and Game DEBUG remain separate sessions in this release.

PS5 Log Collector v0.2.0

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@BRGZ3 BRGZ3 released this 14 Sep 08:26
d6873d1

[0.2.0]

Added

  • Optional selection and upload of a user-provided klog.elf to an active PS5 ELF loader.
  • Separate loader port setting with 9021 as the default.
  • Inline bilingual upload status and a guided transition to KLOG connection.

PS5 Log Collector v0.1.1 single-file

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@BRGZ3 BRGZ3 released this 13 Sep 22:08
d6873d1

Included

Single-file

  • Direct raw TCP connection to klog.elf / klogsrv.
  • Editable PS5 host and port, defaulting to 3232.
  • Responsive live KLOG viewer.
  • Per-line ISO 8601 timestamps with milliseconds and local UTC offset.
  • Full-session UTF-8 text export, including data received before Save was selected.
  • Safe stop, remote-disconnect handling, and manual retry.
  • Live English/Russian interface switching with persisted preferences.
  • Portable self-contained build with no separate .NET, Netcat, or Telnet installation.

PS5 Log Collector v0.1.1

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@BRGZ3 BRGZ3 released this 13 Sep 21:12
cec8928

The first public MVP of PS5 Log Collector is ready for Windows x64.

Included

  • Direct raw TCP connection to klog.elf / klogsrv.
  • Editable PS5 host and port, defaulting to 3232.
  • Responsive live KLOG viewer.
  • Per-line ISO 8601 timestamps with milliseconds and local UTC offset.
  • Full-session UTF-8 text export, including data received before Save was selected.
  • Safe stop, remote-disconnect handling, and manual retry.
  • Live English/Russian interface switching with persisted preferences.
  • Portable self-contained build with no separate .NET, Netcat, or Telnet installation.