@babylonjs/lite v1.11.0
@babylonjs/lite v1.11.0
⚠️ BREAKING CHANGES
- storage: add managed storage buffers (df5015b)
✨ Features
- shader: add opt-in uniform range updates (#417)
- playground: deployed-version selector + PR engine version stamp (#416)
- loader: support sparse accessors (#394)
- playground: per-PR and per-version snapshot deploys (#387)
- loader: add EXT_lights_image_based support (#396)
- material: add getMaterialFamily and per-family type guards (#414)
- mesh: add stable dynamic geometry updates (4a952b4)
- shadow: add world-space CSM bias (#404)
🐛 Bug Fixes
- pbr: honor per-texture texCoord (UV1) for all channels (#397)
- release: cap auto releases at minor and skip the burned 2.0.0 version (#412)
- pbr: correct supplied-tangent TBN handedness and no-normal flat shading (#395)
⚡ Performance
- text: cache per-layer GPU render bundles (#413)
- batch GPU updates and harden resource lifetimes (#402)
🧪 Tests
- make REUSE_BROWSER coalesce every browser test into one window per worker (#408)
🏗️ Build & CI
- deps: enforce 7-day dependency age policy via pnpm minimumReleaseAge (#403)
🔧 Other Changes
- Configurable test timeouts, with higher timeout for splat loading (#405)
Full Changelog: npm-lite-v1.10.0...npm-lite-v1.11.0