@babylonjs/lite v1.14.0
@babylonjs/lite v1.14.0
✨ Features
- add WebGPU device loss recovery APIs (#444)
- demo: add Racer (#443)
- texture: add createDynamicTexture/updateDynamicTexture to Lite core (#432)
- standard: opt-in deform features (skeleton/vertex-color/uv-offset) + dynamic fog (#338)
- picking: add exact GPU picking details (#439)
- strip developer error strings into a lazy table + add decodeError API (#437)
- picking: expose discard vertex data (#434)
- material: add Standard vertex color support (#430)
🐛 Bug Fixes
- shadow: correct world-space + animation-tracking directional shadows for Viewer (#433)
- scene: render thin instances added after registration (#438)
- loader: share glTF primitive geometry (#435)
♻️ Refactors
- loader: unify glTF mesh construction (#441)
🔧 Other Changes
- Export enableStandardSkeleton, enableStandardUvOffset, enableStandardVertexColors. (#445)
- Manifests update (#442)
Full Changelog: npm-lite-v1.13.0...npm-lite-v1.14.0