Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
TypeScript JavaScript C++ C# HLSL Python Other
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.vscode fix launch config for debug Jul 19, 2017
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Tools Merged MathTools into Scalar class Jul 24, 2017
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materialsLibrary merge Jul 27, 2017
postProcessLibrary Add Inspector Shortcut Dec 9, 2016
proceduralTexturesLibrary Adding perlin noise to procedural textures library Jun 16, 2017
sandbox Fixing skybox size for sandbox Jul 21, 2017
serializers Adding support to Babylon.JS for morph targets Apr 26, 2017
src merge Jul 27, 2017
tests Fixed #2558 Jul 21, 2017
.gitattributes Ignore whitespace and new lines from windows OS Nov 25, 2015
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Babylon.csproj created Debug.PhysicsViewer Jul 1, 2017
Babylon.sln Added VS files Nov 28, 2016
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readme.md Update readme.md Jul 19, 2017
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what's new.md Added feault normals generation for standard material Jul 13, 2017

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.