Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
TypeScript JavaScript HLSL HTML Other
deltakosh Merge pull request #4805 from bghgary/gltf-bug-fixes
Fix a bug with MSFT_lod extension throwing exception
Latest commit 542524c Jul 21, 2018
Failed to load latest commit information.
.github Better issue template Feb 12, 2018
.vscode fix viewer dev task Jul 13, 2018
Exporters Moved Exporters to Oct 14, 2017
Playground HemisphericEmitter step 2 Jul 20, 2018
Tools Initial hemisphericEmitter for particles Jul 20, 2018
Viewer Merge pull request #4774 from RaananW/3dprint-fix Jul 20, 2018
assets Added 2 values to sizeGradients Jun 25, 2018
dist Fix serializer Jul 20, 2018
gui Fix 4788 Jul 19, 2018
inspector better typing Jul 19, 2018
loaders Fix a bug with MSFT_lod extension throwing exception Jul 21, 2018
localDev removed unwanted file Jun 13, 2018
materialsLibrary Add color to ShadowOnlyMaterial Jul 18, 2018
postProcessLibrary Removed strict:true for now Mar 16, 2018
proceduralTexturesLibrary Fixing some serialization issues (fixed collisions with properties) Jun 9, 2018
sandbox Update index.html Jul 18, 2018
serializers fixed alpha calculation bug Jul 20, 2018
src HemisphericEmitter step 2 Jul 20, 2018
tests Merge pull request #4805 from bghgary/gltf-bug-fixes Jul 21, 2018
.gitattributes Ignore whitespace and new lines from windows OS Nov 25, 2015
.gitignore fix split reference Jul 12, 2018
.gitmodules DAE Exporter Dec 5, 2013
.travis.yml internal comment Jul 6, 2018
CNAME Create CNAME May 4, 2018
bower.json Update bower.json to latest version Jan 2, 2017 Update Jul 9, 2018
favicon.ico Browser stack readyness Jan 5, 2018 Moved license to a separate file Jun 23, 2017
package.json 3.3.0-alpha.13 Jul 19, 2018 Migrate travis from .org to .com May 14, 2018
tslint.json Linter Jun 26, 2018
what's doc: Update What's new Jun 21, 2018


Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on


Additional references can be found on where xxx is the folder structure you can find in the /dist folder like

For preview release you can use the following ones:

Additional references can be found on where xxx is the folder structure you can find in the /dist/preview release folder like


BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    "types": [

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.


See Getting Started

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
// call the createScene function
var scene = createScene();
// run the render loop
// the canvas/window resize event handler
window.addEventListener('resize', function(){

Preview release

Preview version of 3.3 can be found here. If you want to contribute, please read our contribution guidelines first.


Useful links

  • Official web site:
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)


To get a complete list of supported features, please visit our website.