Releases
9.32.1
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Core
Native parity fixes: shaders, compute, particles, codecs, clustered lights - [Bug Fix ] by bkaradzic-microsoft (#19043 )
Allow WebGPUEngine.dispose() when initialization did not complete - by Bboissen (#19046 )
KTX2: transfer a loaded file to the worker, and free the levels once uploaded - by enriqxxx (#19059 )
Integrate native canvas texture updates and font metrics - by bkaradzic-microsoft (#19041 )
Rebuild scene geometries when the WebGPU engine restores its buffers - by christabone (#19055 )
Fix early shader compilation notifications with parallel WebGL compilation - [Bug Fix ] by Popov72 (#19057 )
CSM: cascades in a per-generator uniform buffer for WGSL receivers - by enriqxxx (#19037 )
Fix disposed Gaussian splat meshes staying in memory with their splat data - by Arthur031221 (#19047 )
Fix WGSL preLightingInfo struct when iridescence and area lights are both used - by Bboissen (#19044 )
Fix MirrorTexture.dispose leaking its imageProcessing observer - by christabone (#19035 )
GUI
Fix GUI editor loading slowdown with adaptive scaling - [Bug Fix ] by Popov72 (#19012 )
Inspector
Inspector Lite: add Flow Graphs explorer parity (P8c) - [New Feature ] by ryantrem (#19040 )
Loaders
Fix FBX import running out of memory on rigs with inherited bone scale - by Arthur031221 (#19042 )
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