Work is ongoing: #345
Note that, though the above PR is intended to migrate the graphics abstraction to a more powerful architecture, it is only targeting feature parity with pre-existing rendering scenarios within that PR itself. More sophisticated cases such as multi-engine scenarios or off-thread XR rendering will not be expounded in this PR and will need to be explored separately.
Work is ongoing: #345
Note that, though the above PR is intended to migrate the graphics abstraction to a more powerful architecture, it is only targeting feature parity with pre-existing rendering scenarios within that PR itself. More sophisticated cases such as multi-engine scenarios or off-thread XR rendering will not be expounded in this PR and will need to be explored separately.