Suppress x/y position events until after pointer down event#383
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Alex-MSFT
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) ## Context bx commit `3ea49f9` ("Lazy load debug help once it's needed to resolve callstack", #383) moved the `dlopen("dbghelp.dll")` call out of the file-scope static's constructor into a lazy `init()` invoked on the first `writeCallstack` call. That commit is in the bx submodule of BabylonJS/bgfx.cmake `e5f3f31`, which is BabylonNative's current `GIT_TAG` pin (root `CMakeLists.txt`). So a fresh BN build no longer pulls `dbghelp.dll` into the process on startup. ## Change Drop `dbghelp.dll` from `GetExpectedBootModules()` in `Apps/ModuleLoadTest/Source/App.Win32.cpp`, plus the TODO comment that flagged it as bgfx-blocked. Resolves @bkaradzic-microsoft's review comment on #1666 (L70). ## Verification Local RelWithDebInfo build + run (Win11 x64, D3D11 + Chakra): - Reconfigured CMake (deleted stale `_deps/bgfx.cmake-src` to force re-fetch at the pinned SHA). - Built `ModuleLoadTest` RelWithDebInfo. - Ran the test; verdict `PASS`. `dbghelp.dll` is NOT in the boot delta. (`imagehlp.dll` still is -- different DLL, image loader.) [Created by Copilot on behalf of @bghgary] Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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It doesn't make sense to receive touch move events before touch down, but the touch position does need to be recorded before the touch start (logical) event is raised, so that an event handler can query the touch position. This change fixes this behavior.