Napi v8 forward integration - #71
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bghgary merged 8 commits intoOct 23, 2019
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…at we don't want, to reduce syntactic distance from upstream source files.
bghgary
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Oct 22, 2019
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0837ead970 Merge pull request BabylonJS#78 from BabylonJS/fix/iid-idxgiswapchain2-guid 42951c403e Define local IID_IDXGISwapChain2 GUID eb1e6a6088 Merge pull request BabylonJS#77 from BabylonJS/fix/uwp-swapchain2-frame-latency 2b9adaf09d UWP: QI IDXGISwapChain2 before SetMaximumFrameLatency 3b85a1c9f8 Merge pull request BabylonJS#76 from BabylonJS/bk-update-bgfx 16bc14f629 Merge remote-tracking branch 'upstream/master' into bk-update-bgfx 470cb0154e Updated Vulkan headers. 37b6ea512b Updated glslang. bc976f168f Updated spirv-cross. 31ca235db8 Updated spirv-tools. 1e2e22d983 Updated spirv-headers. f3ffcc648a Updated meshoptimizer. c32236ecb3 Update AirMech section in README a4af1f49dc Re-capitalised "nVidia" to "NVIDIA" where applicable. A minor change, but it aids consistency and is now in-line with NVIDIA's own naming policy. You're welcome Jensen. (#3945) 87ec6b86c6 Fix API selection in standalone example. (#3944) 3fab221b95 Use bx::hasUniqueObjectRepresentation to detect undesired padding. (#3943) a7c3e28ae0 Fixed RenderBind hash collision on unoccupied bindings. (#3942) a9dd2e20fe texturev: Added ability to delete image. (#3940) 5929f9826c VK: Fixed 3D to 2D blit, and compressed texture update region exceeding mip extent. (#3939) c949b911fc Reduce default footprint: optional debug text, drop unused shader copies. (#3938) 4b4c138fb0 vulkan: use BC1_RGBA formats so TextureFormat::BC1 keeps its 1-bit alpha (#3937) 7d81d2874b Submit optimization: skip unused views, hash only occupied bind slots, index reserved FrameArenaT directly. (#3936) f73862c579 D3D12: Fixed texture readback resource state. Disabled refcount asserts for external device. (#3935) a81591b15f EGL, WGL: Fixed caller-provided context handling. (#3934) 7f0b9c930b Fixed amalgamated build. (#3933) 732724bf75 VK, WebGPU: Fixed frame buffer resize on headless reset. (#3931) 1dfc38978d D3D12: Fixed scratch descriptor heap sizing. Added present pacing for window frame buffers. (#3930) a014198164 WebGPU: Fixed mipgen for BGRA8 textures. (#3929) c3540fdcff Metal: Preserve swapchain framebuffer size. (#3928) e5969e73c6 Metal: Fix wrong setScissor: calls after window resize (#3927) d611ecef3f Fixed WebGPU sRGB, MSAA, depth-stencil readback, and BGRA8 storage. (#3926) 0432b5d3c5 Reworked blit to use regions, added buffer blit and read buffer. (#3924) f564ae8bf9 Fixed device lost handling. (#3923) aadf386aac Fix DeviceLost in D3D11 TimerQuery bypassing BGFX_FATAL with DX_CHECK (and thus being un-handleable by consumers) (#3922) 780f7bf00a Fix MSAA blit into a multisampled destination and stale MSAA resolve. (#3921) dd961560d5 Raw buffers (#3920) 19eedfed66 Fixes missing type bug in zig-bindings introduced on #3756 (#3919) 307cbbfbcb Preprocessor: Fix missing NL at EOF. (#3918) 6d0d15f2a5 Entry: Fixed keymapings. (#3917) 53e3c599fd python bindings follow-up (#3916) c772ecc3f5 add python bindings generator (#3915) 1f0215f89d docs: add bgfxim Nim API bindings (#3913) cffee4ee96 GLES 3.2: Various fixes. (#3914) ada201c314 GL: Fix clear of an integer render target, and several other GLES issues. (#3912) 66b560219e Metal: Fixed stencil-only framebuffer attachment. (#3911) 91b3aa3785 Fix stencil-aspect readback, depth format reporting, and blit bugs. (#3910) 8c28353267 Replaced FCPP with new preprocessor. (#3909) 4b24c1482f Fixed image declaration macros not expanding format argument. (#3908) d8db55f812 D3D11, D3D12, GL, VK: Resolve when blitting from sampleable MSAA surface. (#3907) 7e2f4e34c0 GL: Bind missing vertex attributes to offset 0. (#3906) d1b802b859 Merge pull request BabylonJS#75 from BabylonJS/bk-update-bgfx f149b2091a Merge remote-tracking branch 'upstream/master' into bk-update-bgfx fde976604c Raised minimum OpenGL version to 4.3. OpenGLES to 3.0. Removed glsl-optimizer. (#3905) 1820f47383 DXC 1.10.2605.2. (#3904) 1eb770679f WebGPU: Fixed timer query. Fixes #3902. (#3903) d918bd0be7 Fixed 08-update texture update size, WebGPU cube slice count, Vulkan init order. (#3901) 35a98dd645 Grow per-frame storage on-demand instead statically allocating for the maximum. (#3900) a772859619 Fixed missing texture3DLod/Grad aliases for GLSL >= 130. Fixes #3888. (#3899) 1671c5d065 VK, GL: Fixed Uint10 vertex attribute format. (#3897) 0e698a6ad2 Metal: Fixed swizzled format caps, sampler border color, headless render pass, and empty frame buffer validation. (#3896) 7a09f00333 Fixed MSAA/framebuffer, format caps, stencil, and debug name issues. (#3895) bc70563478 Metal: Fixed pipeline state cache reusing stale uniform handles. (#3893) 419cf9c281 Metal: Fixed texture clear, image sub-range, and view dimension. (#3892) c53bdbbadc VK: Fixed BGFX_STATE_BLEND_SRC_ALPHA_SAT using source alpha instead of the saturated factor. (#3891) 7b41f2e108 D3D12: Fixed occlusion query results never resolving until the ring buffer filled. (#3890) faa00a1639 Fixed topologyConvert strip conversion. Fixed Uint10 vertex packing. (#3889) b12eef18b5 Fixed clear quad not writing stencil. (#3887) b54610b562 Rebuilt shaders. (#3886) e3fc300358 D3D11: Restore discrete clear for backbuffer. Fixes 13-stencil/14-shadowvolumes. (#3885) 56ef37bcf8 Implemented BGFX_SAMPLER_SAMPLE_STENCIL in all backends. (#3884) 3d3b08778e Support depth-1 volume textures. (#3883) 0af3dac7bf D3D12: Filter out mismatching clear value warnings. Fixes #3879. (#3882) 23844aa335 Merge pull request BabylonJS#74 from BabylonJS/bk-update-bgfx 61ff2d394e Merge remote-tracking branch 'upstream/master' into bk-update-bgfx e83814b122 GL: Restore texture blit and read-back fallbacks for OpenGL ES. (#3881) 024817e2d4 Merge pull request BabylonJS#73 from BabylonJS/bk-update-bgfx 66ff6bef00 Merge remote-tracking branch 'upstream/master' into bk-update-bgfx 56ecfded54 Fix: add missing memory barriers for compute writes (#3878) 9849a30930 Added improved command line handling. (#3877) cb2b1edbbe docs: add Harbi2 to README (#3876) af4015db29 Add BGFX_CONFIG_GL_NORMALIZE_NDC_CONVENTION. (#3875) 234d7a745d D3D11: Fixed BGFX_FRAME_FLUSH not issuing queued commands. (#3874) c0b161ef61 GL: Fixed render target MSAA on GLES 3.0 / WebGL 2. Fixes #3870. (#3873) d2633c6ac2 Fix vkCmdBeginRenderPass crash on unused views in headless mode (#3871) b99e390016 Fixed blits and cached uniforms submitted at wrong view when setViewOrder is used. (#3872) 34deeda109 Metal: Fixed MSAA array render targets, BGRA8 mip autogen, and blit/resolve order. (#3868) e75ab293cc Metal/WebGPU: Clip view scissor and render area to the framebuffer. Fixes #3864. (#3866) 47320e39a8 Added missing shaders. (#3867) aa736d5691 VK: Fixed device memory leaks, pipeline layout lifetime, compressed blit extent, and view rect clipping. (#3865) 527397d502 Atmospheric sky example v1 (#3861) 129248d16f GL: Fixed headless mode. (#3863) 7a38c5ce83 D3D11/D3D12/GL: Fixed blit ordering: submit blits after the previous framebuffer resolve and before the view clear. (#3862) 474bdecf29 Merge pull request BabylonJS#72 from BabylonJS/bk-update-bgfx 46a96e1f23 Merge remote-tracking branch 'upstream/master' into bk-update-bgfx c7684e20da Metal: Fixed MSAA array render targets, BGRA8 mip autogen, and blit/resolve order. (#3860) 980c02ecd7 VK: Added BGFX_CONFIG_RENDERER_VULKAN_ROBUST_BUFFER_ACCESS. Fixes #3855. (#3859) 2bcd84ad46 Fixed matrix cache off-by-one usable matrices. (#3858) 8377801ee0 Add BC4S, BC5S, BC6HU, RGB10A2U and D32FS8 texture formats. (#3857) 1862bf0480 Guard against undersized texture updates. Fix compute image views. (#3856) 28a384fd16 Merge pull request BabylonJS#71 from BabylonJS/bk-update-bgfx 7102879751 Merge remote-tracking branch 'upstream/master' into bk-update-bgfx 4c5e3a915b D3D12: Fixed execution category debug layer errors. Fixes #3853. (#3854) 2cdd66c877 D3D12: Fixed submitBlit not transitioning destination texture to COPY_DEST. Fixes #3851. (#3852) 3a5d1df4ff D3D12: Fixed initial data upload for buffers with UAV. (#3850) f0ff45697b Fix include paths. (#3849) ce18bdb6c6 Allow negative x/y in bgfx::setViewRect. (#3848) 7551ac61c5 D3D12: Fixed compressed texture read back with sub-block mips. (#3847) f98c247765 D3D11/D3D12: Added debug info queue message dump. (#3846) 8e50cd586c Fixed auto-gen mips on resolved MSAA render targets. (#3845) c1da9d62b0 check validity of XGetXCBConnection (#3844) bb7edaa038 Metal: Fix requestScreenShot to use FrameBufferHandle. Closes #3249. (#3843) c2fb64201b fcpp: Fixed expansion for ## operands, and enable FPPTAG_RIGHTCONCAT. Closes #3629." (#3842) ccecb86ffc Merge pull request BabylonJS#70 from BabylonJS/bk-update-bgfx ea908a8e00 Merge remote-tracking branch 'upstream/master' into HEAD 65551a7db1 D3D12: Fix compute ping-pong barrier / per-dispatch resource state. Closes #3840. (#3841) ef73539985 GL: Added support for external texture. (#3839) 3b47ef2560 Rebuilt shaders. (#3838) 435627021d Added clear texture API. (#3836) 759bdeb936 D3D11: align binding limit types (#3833) d219e7c2d6 Cleanup. (#3835) af0256b57a VK: Fix init crash w/external device on GPU w/o video decode queues (#3834) a4555482f9 Increased number of texcoord attributes, increased instance data, added int32/uint32 vertex attributes. (#3832) 7927ef1c6f Metal: Add support for layered rendering. (#3802) 6846333b7b D3D12: Fixed screenshot to honor framebuffer handle and headless mode. (#3831) 6eb09a4a9b Added setImage with array layer range for compute images. (#3829) 39a2a05a3c Fixed warnings. (#3830) 510b0445c2 D3D11: Fixed cube-array binding and compute buffer UAV binding. (#3828) 7c6a7e5f00 D3D11/VK/Metal/GL: Fixed dangling framebuffer handle on destroy. (#3827) c5ed0238b4 D3D11/D3D12: Fixed MSAA multi-layer resolve. (#3826) 1fae5a8b06 D3D11/D3D12/VK/WebGPU: Fixed blend-state, and blend factor for MRT. (#3825) 2877442edc Fixed BC texture block-size rounding in readback/create/update. (#3822) 3920502547 VK: Mark BGRA8/RGBA8 as valid backbuffer texture formats when in headless mode. (#3824) 298f68a6ed D3D12: Disable GPU based validation when graphics debugger is present. (#3823) 7b38346442 Added stencil write mask. (#3821) 80bee4959c Added example name to title bar. Added WebGPU vendor info. (#3820) git-subtree-dir: Dependencies/bgfx git-subtree-split: 0837ead970a66875dcba37d1bd8e104db0879561
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