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Dying Light 1 (CSB) Workspace
Lightfall edited this page Jun 6, 2026
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- Menu bar: file actions, settings, workspace tabs, and help.
- Main workspace area: the active editor or browser for the selected game family.
- Selection/details panel: shows the fields or metadata for the selected row.
- Console/log area: shows status output and can be reopened from Tabs > Open Console.
- Open the Dying Light 1 tab.
- Click Add Audio / FSB to start a new list of source entries.
- Select raw audio, ready-made .fsb files, or a mixture of both.
- Use Import Manifest if you already have a manifest from a previous extraction or export workflow.
- Use File > Open CSB when you want to edit an existing bundle instead of building one from scratch.
- Audio Entries: the left-side list of entries currently loaded into the project.
- Selected Entry: rename entries, inspect source info, and adjust channel or duration fields.
- Preview: listen to the selected entry before saving or building.
- Apply Entry Changes: apply field edits before changing selection or saving.
- Use Replace Audio / FSB to swap the selected entry source.
- Use the right-click menu for Duplicate Entry, Rename Entry, and removal actions.
- Search and sorting work on the visible list without destroying the original entry order underneath.
- If you change selection with unsaved field edits, Dying Audio warns you before losing them.
- Use File > Save CSB to write the current project as a CSB file.
- Use File > Extract CSB to unpack an existing bundle into audio or FSB output plus reusable metadata.
- Right-click an entry to use Export Audio or Export FSB for just that entry.
- Choose the builder mode that matches your sources: raw audio needs DLDT, while existing FSB files can stay in FSB-only mode.
- Build the finished mod output once your entries, names, and script settings look correct.
