I am on a fresh install of all mods and have reset balatro by deleting and downloading it but when I choose a deck or try to load a multiplayer game it crashes with this issue:
Oops! The game crashed:
engine/ui.lua:556: attempt to index field 'T' (a nil value)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0827c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: Multiplayer by Virtualized, see credits [ID: Multiplayer, Priority: 9.007199254741e+15, Version: 0.2.17, Uses Lovely]
Lovely Mods:
Stack Traceback
(3) Lua method 'set_wh' at file 'engine/ui.lua:556'
Local variables:
self = table: 0x291b8c58 {content_dimensions:table: 0x291b8ce0, ARGS:table: 0x291b8cb8, UIT:5, children:table: 0x291b8c80, parent:table: 0x291b8a90, UIBox:table: 0x28c67450 (more...)}
padding = number: 0
_max_w = number: 0
_max_h = number: 0
(*temporary) = nil
(*temporary) = table: 0x291b8c80 {}
(*temporary) = nil
(*temporary) = boolean: true
(*temporary) = number: 1
(*temporary) = table: 0x28c62988 {y:6.69, h:3.948, x:2.06, w:3.03}
(*temporary) = table: 0x291c10d0 {y:10.638, h:3.948, x:2.06, w:3.03}
(*temporary) = string: "attempt to index field 'T' (a nil value)"
(4) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x291b8a90 {content_dimensions:table: 0x291b8b18, ARGS:table: 0x291b8af0, UIT:4, children:table: 0x291b8ab8, parent:table: 0x291b88c8, UIBox:table: 0x28c67450 (more...)}
padding = number: 0
_max_w = number: 0
_max_h = number: 0
(for generator) = C function: next
(for state) = table: 0x291b8ab8 {1:table: 0x291b8c58, 2:table: 0x291b8e20, 3:table: 0x291b8fe8}
(for control) = number: nan
k = number: 1
w = table: 0x291b8c58 {content_dimensions:table: 0x291b8ce0, ARGS:table: 0x291b8cb8, UIT:5, children:table: 0x291b8c80, parent:table: 0x291b8a90, UIBox:table: 0x28c67450 (more...)}
(5) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x291b88c8 {content_dimensions:table: 0x291b8950, ARGS:table: 0x291b8928, UIT:3, children:table: 0x291b88f0, parent:table: 0x291b7768, UIBox:table: 0x28c67450 (more...)}
padding = number: 0
_max_w = number: 0
_max_h = number: 0
(for generator) = C function: next
(for state) = table: 0x291b88f0 {1:table: 0x291b8a90}
(for control) = number: nan
k = number: 1
w = table: 0x291b8a90 {content_dimensions:table: 0x291b8b18, ARGS:table: 0x291b8af0, UIT:4, children:table: 0x291b8ab8, parent:table: 0x291b88c8, UIBox:table: 0x28c67450 (more...)}
(6) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x291b7768 {content_dimensions:table: 0x291b8788, ARGS:table: 0x291b8760, UIT:4, children:table: 0x291b75d8, parent:table: 0x290a16f0, UIBox:table: 0x28c67450 (more...)}
padding = number: 0.1
_max_w = number: 0
_max_h = number: 0
(for generator) = C function: next
(for state) = table: 0x291b75d8 {1:table: 0x291b88c8, 2:table: 0x291b91e0, 3:table: 0x291b9570}
(for control) = number: nan
k = number: 1
w = table: 0x291b88c8 {content_dimensions:table: 0x291b8950, ARGS:table: 0x291b8928, UIT:3, children:table: 0x291b88f0, parent:table: 0x291b7768, UIBox:table: 0x28c67450 (more...)}
(7) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x290a16f0 {click_offset:table: 0x29056eb8, static_rotation:true, parent:table: 0x290a1550, T:table: 0x29056dc8, offset:table: 0x29056330, role:table: 0x291bde80 (more...)}
padding = number: 0
_max_w = number: 4.804
_max_h = number: 1.1
(for generator) = C function: next
(for state) = table: 0x290a1718 {1:table: 0x290a1890, 3:table: 0x290a3920, 4:table: 0x290a3fd0, 5:table: 0x291b7768}
(for control) = number: nan
k = number: 5
w = table: 0x291b7768 {content_dimensions:table: 0x291b8788, ARGS:table: 0x291b8760, UIT:4, children:table: 0x291b75d8, parent:table: 0x290a16f0, UIBox:table: 0x28c67450 (more...)}
(8) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x290a1550 {click_offset:table: 0x290503c8, children:table: 0x290a1578, parent:table: 0x2909fc90, T:table: 0x290503a0, offset:table: 0x29043dd8, role:table: 0x291bdfd0 (more...)}
padding = number: 0.03
_max_w = number: 0
_max_h = number: 0
(for generator) = C function: next
(for state) = table: 0x290a1578 {1:table: 0x290a16f0}
(for control) = number: nan
k = number: 1
w = table: 0x290a16f0 {click_offset:table: 0x29056eb8, static_rotation:true, parent:table: 0x290a1550, T:table: 0x29056dc8, offset:table: 0x29056330, role:table: 0x291bde80 (more...)}
(9) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x2909fc90 {click_offset:table: 0x2909fce0, static_rotation:true, parent:table: 0x2909faf0, T:table: 0x290e1d38, offset:table: 0x290e2ab0, role:table: 0x291c7e00 (more...)}
padding = number: 0.08
_max_w = number: 4.9
_max_h = number: 3.75
(for generator) = C function: next
(for state) = table: 0x2909fcb8 {1:table: 0x2909fe30, 2:table: 0x2909ffd0, 3:table: 0x290a0310, 4:table: 0x290a1550, 5:table: 0x290a4718}
(for control) = number: nan
k = number: 4
w = table: 0x290a1550 {click_offset:table: 0x290503c8, children:table: 0x290a1578, parent:table: 0x2909fc90, T:table: 0x290503a0, offset:table: 0x29043dd8, role:table: 0x291bdfd0 (more...)}
(10) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x2909faf0 {click_offset:table: 0x2909fb40, static_rotation:true, parent:table: 0x2909f950, T:table: 0x290e2e98, offset:table: 0x290e3c10, role:table: 0x291c8040 (more...)}
padding = number: 0.05
_max_w = number: 0
_max_h = number: 0
(for generator) = C function: next
(for state) = table: 0x2909fb18 {1:table: 0x2909fc90}
(for control) = number: nan
k = number: 1
w = table: 0x2909fc90 {click_offset:table: 0x2909fce0, static_rotation:true, parent:table: 0x2909faf0, T:table: 0x290e1d38, offset:table: 0x290e2ab0, role:table: 0x291c7e00 (more...)}
(11) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x2909f950 {click_offset:table: 0x2909f9c8, static_rotation:true, parent:table: 0x28c67450, T:table: 0x290e4060, offset:table: 0x290e4dd8, role:table: 0x291c8280 (more...)}
padding = number: 0.03
_max_w = number: 0
_max_h = number: 0
(for generator) = C function: next
(for state) = table: 0x2909f978 {1:table: 0x2909faf0}
(for control) = number: nan
k = number: 1
w = table: 0x2909faf0 {click_offset:table: 0x2909fb40, static_rotation:true, parent:table: 0x2909f950, T:table: 0x290e2e98, offset:table: 0x290e3c10, role:table: 0x291c8040 (more...)}
(12) Lua method 'recalculate' at file 'engine/ui.lua:312'
Local variables:
self = table: 0x28c67450 {click_offset:table: 0x28c677e8, children:table: 0x28c67b38, CALCING:true, T:table: 0x28c67630, offset:table: 0x28c63048, role:table: 0x2909f860 (more...)}
(13) Lua method 'add_child' at file 'engine/ui.lua:334'
Local variables:
self = table: 0x28c67450 {click_offset:table: 0x28c677e8, children:table: 0x28c67b38, CALCING:true, T:table: 0x28c67630, offset:table: 0x28c63048, role:table: 0x2909f860 (more...)}
node = table: 0x29086728 {nodes:table: 0x29086848, n:4, config:table: 0x290867b8}
parent = table: 0x290a16f0 {click_offset:table: 0x29056eb8, static_rotation:true, parent:table: 0x290a1550, T:table: 0x29056dc8, offset:table: 0x29056330, role:table: 0x291bde80 (more...)}
(14) Lua function '?' at Steamodded file 'src/utils.lua:2706' (best guess)
Local variables:
e = table: 0x290a1550 {click_offset:table: 0x290503c8, children:table: 0x290a1578, parent:table: 0x2909fc90, T:table: 0x290503a0, offset:table: 0x29043dd8, role:table: 0x291bdfd0 (more...)}
first = boolean: true
scale = number: 0.4
(15) Lua method 'update' at file 'engine/ui.lua:961'
Local variables:
self = table: 0x290a1550 {click_offset:table: 0x290503c8, children:table: 0x290a1578, parent:table: 0x2909fc90, T:table: 0x290503a0, offset:table: 0x29043dd8, role:table: 0x291bdfd0 (more...)}
dt = number: 0
(16) Lua upvalue 'gameUpdateRef' at file 'game.lua:2730'
Local variables:
self = table: 0x285ced70 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x290ede80, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x28c67450 (more...)}
dt = number: 0
http_resp = nil
move_dt = number: 0.00170173
(for generator) = C function: next
(for state) = table: 0x285ccae8 {1:table: 0x28863460, 2:table: 0x28ce56d8, 3:table: 0x28d8b2f0, 4:table: 0x28adec08, 5:table: 0x28b9b340, 6:table: 0x288ed850, 7:table: 0x28cfb608 (more...)}
(for control) = number: nan
k = number: 336
v = table: 0x290a1550 {click_offset:table: 0x290503c8, children:table: 0x290a1578, parent:table: 0x2909fc90, T:table: 0x290503a0, offset:table: 0x29043dd8, role:table: 0x291bdfd0 (more...)}
(17) Lua upvalue 'game_update_ref' at Steamodded file 'src/ui.lua:124'
Local variables:
self = table: 0x285ced70 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x290ede80, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x28c67450 (more...)}
dt = number: 0.00170173
(18) Lua upvalue 'game_update_ref' at file 'compatibility/_compatibility.lua:82' (from mod with id Multiplayer)
Local variables:
self = table: 0x285ced70 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x290ede80, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x28c67450 (more...)}
dt = number: 0.00170173
(19) Lua upvalue 'gameUpdateRef' at file 'networking/action_handlers.lua:907' (from mod with id Multiplayer)
Local variables:
self = table: 0x285ced70 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x290ede80, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x28c67450 (more...)}
dt = number: 0.00170173
(20) Lua upvalue 'game_update_ref' at file 'ui/lobby.lua:479' (from mod with id Multiplayer)
Local variables:
self = table: 0x285ced70 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x290ede80, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x28c67450 (more...)}
dt = number: 0.00170173
(21) Lua method 'update' at file 'misc/mod_hash.lua:44' (from mod with id Multiplayer)
Local variables:
self = table: 0x285ced70 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x290ede80, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x28c67450 (more...)}
dt = number: 0.00170173
(22) Lua field 'update' at file 'main.lua:1007'
Local variables:
dt = number: 0.00170173
(23) Lua function '?' at file 'main.lua:946' (best guess)
(24) global C function 'xpcall'
(25) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 917 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
I am on a fresh install of all mods and have reset balatro by deleting and downloading it but when I choose a deck or try to load a multiplayer game it crashes with this issue:
Oops! The game crashed:
engine/ui.lua:556: attempt to index field 'T' (a nil value)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0827c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: Multiplayer by Virtualized, see credits [ID: Multiplayer, Priority: 9.007199254741e+15, Version: 0.2.17, Uses Lovely]
Lovely Mods:
Stack Traceback
(3) Lua method 'set_wh' at file 'engine/ui.lua:556'
Local variables:
self = table: 0x291b8c58 {content_dimensions:table: 0x291b8ce0, ARGS:table: 0x291b8cb8, UIT:5, children:table: 0x291b8c80, parent:table: 0x291b8a90, UIBox:table: 0x28c67450 (more...)}
padding = number: 0
_max_w = number: 0
_max_h = number: 0
(*temporary) = nil
(*temporary) = table: 0x291b8c80 {}
(*temporary) = nil
(*temporary) = boolean: true
(*temporary) = number: 1
(*temporary) = table: 0x28c62988 {y:6.69, h:3.948, x:2.06, w:3.03}
(*temporary) = table: 0x291c10d0 {y:10.638, h:3.948, x:2.06, w:3.03}
(*temporary) = string: "attempt to index field 'T' (a nil value)"
(4) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x291b8a90 {content_dimensions:table: 0x291b8b18, ARGS:table: 0x291b8af0, UIT:4, children:table: 0x291b8ab8, parent:table: 0x291b88c8, UIBox:table: 0x28c67450 (more...)}
padding = number: 0
_max_w = number: 0
_max_h = number: 0
(for generator) = C function: next
(for state) = table: 0x291b8ab8 {1:table: 0x291b8c58, 2:table: 0x291b8e20, 3:table: 0x291b8fe8}
(for control) = number: nan
k = number: 1
w = table: 0x291b8c58 {content_dimensions:table: 0x291b8ce0, ARGS:table: 0x291b8cb8, UIT:5, children:table: 0x291b8c80, parent:table: 0x291b8a90, UIBox:table: 0x28c67450 (more...)}
(5) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x291b88c8 {content_dimensions:table: 0x291b8950, ARGS:table: 0x291b8928, UIT:3, children:table: 0x291b88f0, parent:table: 0x291b7768, UIBox:table: 0x28c67450 (more...)}
padding = number: 0
_max_w = number: 0
_max_h = number: 0
(for generator) = C function: next
(for state) = table: 0x291b88f0 {1:table: 0x291b8a90}
(for control) = number: nan
k = number: 1
w = table: 0x291b8a90 {content_dimensions:table: 0x291b8b18, ARGS:table: 0x291b8af0, UIT:4, children:table: 0x291b8ab8, parent:table: 0x291b88c8, UIBox:table: 0x28c67450 (more...)}
(6) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x291b7768 {content_dimensions:table: 0x291b8788, ARGS:table: 0x291b8760, UIT:4, children:table: 0x291b75d8, parent:table: 0x290a16f0, UIBox:table: 0x28c67450 (more...)}
padding = number: 0.1
_max_w = number: 0
_max_h = number: 0
(for generator) = C function: next
(for state) = table: 0x291b75d8 {1:table: 0x291b88c8, 2:table: 0x291b91e0, 3:table: 0x291b9570}
(for control) = number: nan
k = number: 1
w = table: 0x291b88c8 {content_dimensions:table: 0x291b8950, ARGS:table: 0x291b8928, UIT:3, children:table: 0x291b88f0, parent:table: 0x291b7768, UIBox:table: 0x28c67450 (more...)}
(7) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x290a16f0 {click_offset:table: 0x29056eb8, static_rotation:true, parent:table: 0x290a1550, T:table: 0x29056dc8, offset:table: 0x29056330, role:table: 0x291bde80 (more...)}
padding = number: 0
_max_w = number: 4.804
_max_h = number: 1.1
(for generator) = C function: next
(for state) = table: 0x290a1718 {1:table: 0x290a1890, 3:table: 0x290a3920, 4:table: 0x290a3fd0, 5:table: 0x291b7768}
(for control) = number: nan
k = number: 5
w = table: 0x291b7768 {content_dimensions:table: 0x291b8788, ARGS:table: 0x291b8760, UIT:4, children:table: 0x291b75d8, parent:table: 0x290a16f0, UIBox:table: 0x28c67450 (more...)}
(8) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x290a1550 {click_offset:table: 0x290503c8, children:table: 0x290a1578, parent:table: 0x2909fc90, T:table: 0x290503a0, offset:table: 0x29043dd8, role:table: 0x291bdfd0 (more...)}
padding = number: 0.03
_max_w = number: 0
_max_h = number: 0
(for generator) = C function: next
(for state) = table: 0x290a1578 {1:table: 0x290a16f0}
(for control) = number: nan
k = number: 1
w = table: 0x290a16f0 {click_offset:table: 0x29056eb8, static_rotation:true, parent:table: 0x290a1550, T:table: 0x29056dc8, offset:table: 0x29056330, role:table: 0x291bde80 (more...)}
(9) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x2909fc90 {click_offset:table: 0x2909fce0, static_rotation:true, parent:table: 0x2909faf0, T:table: 0x290e1d38, offset:table: 0x290e2ab0, role:table: 0x291c7e00 (more...)}
padding = number: 0.08
_max_w = number: 4.9
_max_h = number: 3.75
(for generator) = C function: next
(for state) = table: 0x2909fcb8 {1:table: 0x2909fe30, 2:table: 0x2909ffd0, 3:table: 0x290a0310, 4:table: 0x290a1550, 5:table: 0x290a4718}
(for control) = number: nan
k = number: 4
w = table: 0x290a1550 {click_offset:table: 0x290503c8, children:table: 0x290a1578, parent:table: 0x2909fc90, T:table: 0x290503a0, offset:table: 0x29043dd8, role:table: 0x291bdfd0 (more...)}
(10) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x2909faf0 {click_offset:table: 0x2909fb40, static_rotation:true, parent:table: 0x2909f950, T:table: 0x290e2e98, offset:table: 0x290e3c10, role:table: 0x291c8040 (more...)}
padding = number: 0.05
_max_w = number: 0
_max_h = number: 0
(for generator) = C function: next
(for state) = table: 0x2909fb18 {1:table: 0x2909fc90}
(for control) = number: nan
k = number: 1
w = table: 0x2909fc90 {click_offset:table: 0x2909fce0, static_rotation:true, parent:table: 0x2909faf0, T:table: 0x290e1d38, offset:table: 0x290e2ab0, role:table: 0x291c7e00 (more...)}
(11) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x2909f950 {click_offset:table: 0x2909f9c8, static_rotation:true, parent:table: 0x28c67450, T:table: 0x290e4060, offset:table: 0x290e4dd8, role:table: 0x291c8280 (more...)}
padding = number: 0.03
_max_w = number: 0
_max_h = number: 0
(for generator) = C function: next
(for state) = table: 0x2909f978 {1:table: 0x2909faf0}
(for control) = number: nan
k = number: 1
w = table: 0x2909faf0 {click_offset:table: 0x2909fb40, static_rotation:true, parent:table: 0x2909f950, T:table: 0x290e2e98, offset:table: 0x290e3c10, role:table: 0x291c8040 (more...)}
(12) Lua method 'recalculate' at file 'engine/ui.lua:312'
Local variables:
self = table: 0x28c67450 {click_offset:table: 0x28c677e8, children:table: 0x28c67b38, CALCING:true, T:table: 0x28c67630, offset:table: 0x28c63048, role:table: 0x2909f860 (more...)}
(13) Lua method 'add_child' at file 'engine/ui.lua:334'
Local variables:
self = table: 0x28c67450 {click_offset:table: 0x28c677e8, children:table: 0x28c67b38, CALCING:true, T:table: 0x28c67630, offset:table: 0x28c63048, role:table: 0x2909f860 (more...)}
node = table: 0x29086728 {nodes:table: 0x29086848, n:4, config:table: 0x290867b8}
parent = table: 0x290a16f0 {click_offset:table: 0x29056eb8, static_rotation:true, parent:table: 0x290a1550, T:table: 0x29056dc8, offset:table: 0x29056330, role:table: 0x291bde80 (more...)}
(14) Lua function '?' at Steamodded file 'src/utils.lua:2706' (best guess)
Local variables:
e = table: 0x290a1550 {click_offset:table: 0x290503c8, children:table: 0x290a1578, parent:table: 0x2909fc90, T:table: 0x290503a0, offset:table: 0x29043dd8, role:table: 0x291bdfd0 (more...)}
first = boolean: true
scale = number: 0.4
(15) Lua method 'update' at file 'engine/ui.lua:961'
Local variables:
self = table: 0x290a1550 {click_offset:table: 0x290503c8, children:table: 0x290a1578, parent:table: 0x2909fc90, T:table: 0x290503a0, offset:table: 0x29043dd8, role:table: 0x291bdfd0 (more...)}
dt = number: 0
(16) Lua upvalue 'gameUpdateRef' at file 'game.lua:2730'
Local variables:
self = table: 0x285ced70 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x290ede80, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x28c67450 (more...)}
dt = number: 0
http_resp = nil
move_dt = number: 0.00170173
(for generator) = C function: next
(for state) = table: 0x285ccae8 {1:table: 0x28863460, 2:table: 0x28ce56d8, 3:table: 0x28d8b2f0, 4:table: 0x28adec08, 5:table: 0x28b9b340, 6:table: 0x288ed850, 7:table: 0x28cfb608 (more...)}
(for control) = number: nan
k = number: 336
v = table: 0x290a1550 {click_offset:table: 0x290503c8, children:table: 0x290a1578, parent:table: 0x2909fc90, T:table: 0x290503a0, offset:table: 0x29043dd8, role:table: 0x291bdfd0 (more...)}
(17) Lua upvalue 'game_update_ref' at Steamodded file 'src/ui.lua:124'
Local variables:
self = table: 0x285ced70 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x290ede80, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x28c67450 (more...)}
dt = number: 0.00170173
(18) Lua upvalue 'game_update_ref' at file 'compatibility/_compatibility.lua:82' (from mod with id Multiplayer)
Local variables:
self = table: 0x285ced70 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x290ede80, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x28c67450 (more...)}
dt = number: 0.00170173
(19) Lua upvalue 'gameUpdateRef' at file 'networking/action_handlers.lua:907' (from mod with id Multiplayer)
Local variables:
self = table: 0x285ced70 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x290ede80, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x28c67450 (more...)}
dt = number: 0.00170173
(20) Lua upvalue 'game_update_ref' at file 'ui/lobby.lua:479' (from mod with id Multiplayer)
Local variables:
self = table: 0x285ced70 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x290ede80, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x28c67450 (more...)}
dt = number: 0.00170173
(21) Lua method 'update' at file 'misc/mod_hash.lua:44' (from mod with id Multiplayer)
Local variables:
self = table: 0x285ced70 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x290ede80, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x28c67450 (more...)}
dt = number: 0.00170173
(22) Lua field 'update' at file 'main.lua:1007'
Local variables:
dt = number: 0.00170173
(23) Lua function '?' at file 'main.lua:946' (best guess)
(24) global C function 'xpcall'
(25) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 917 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])