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Releases: Balkan-Ram-Games/spriteloop-defold

v0.12.0-alpha

v0.12.0-alpha Pre-release
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@goranovs goranovs released this 22 Jul 15:56

Changes

  • Added support for animated part Z order.
  • Added spla.load_bytes() and spriteloop.load_bytes() for loading or replacing .spla packages from memory at runtime.

Examples and documentation

  • Added a package explorer example.

v0.11.0-alpha

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@goranovs goranovs released this 14 Jul 14:09
  • Add Android support
  • Add iOS support

v0.10.0-alpha

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@goranovs goranovs released this 08 Jul 09:14
  • Add tint support
  • Add tint Lua API
  • Add variants state support
  • Add empty part support

v0.9.0-alpha

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@goranovs goranovs released this 25 Jun 13:03

Implemented consistent event behavior:

  • play_anim() emits frame 0 events and events from every crossed frame.
  • { emit_events = false } disables events for the entire playback session.
  • set_frame() and set_time() emit only destination-frame events.
  • Their { emit_events = false } option affects only that operation.
  • Seeking never emits events from intermediate frames.
  • Existing queued events are preserved by play and seek operations.
  • Event queues are bounded per component/handle; the default limit is 256.
  • On overflow, the oldest events are dropped and a warning is logged once.
  • Configure the limit with [spriteloop] max_pending_events in game.project.
  • Queue statistics are available through get_info().

v0.8.1-alpha

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@goranovs goranovs released this 23 Jun 08:53
  • Allow names for part variant API on top of IDs
  • Add support for keys

v0.8.0-alpha

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@goranovs goranovs released this 21 Jun 13:48
  • Fixed #7, #6, #5 issues related to .spla file not updating on re-export
  • Added support for events (SpriteLoop 0.10.0)

v0.7.0-alpha

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@goranovs goranovs released this 08 Jun 10:28
  • Add skins support
  • Add parts per skin visibility
  • Add part variants support
  • Add part variants X, Y, Z offset overwrite

v0.6.0-alpha

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@goranovs goranovs released this 29 May 18:34
  • Add skew support

v0.5.0-alpha

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@goranovs goranovs released this 22 May 13:00
  • Improve performance

v0.4.0-alpha

v0.4.0-alpha Pre-release
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@goranovs goranovs released this 20 May 15:35
  • Added wasm-web target
  • Added always-on camera/frustum culling for SpriteLoop components.
  • Added resource-level baked animation frames for fixed .spla animation data.
  • Added per-component transformed vertex caching.
  • Improved benchmark scenes