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Half-Life 2 — PS Vita Port (Open Beta)
Pre-releaseCREDITS
Half-Life 2 for PS Vita
coded by Barabbo - Design by Lucky13x
Special thanks
Lucky13x
Design, LiveArea artwork and testing — first and foremost.
Team Molecule
il Ciaccia,, Ragu, CCE, akabuccio
Valve Corporation
Source Engine and Half-Life 2.
nillerusr and the contributors of "source-engine"
The multi-platform Source Engine fork this port is built on
(waf build system, ARM support, many fixes).
https://github.com/nillerusr/source-engine
Rinnegatamante
vitaGL, the OpenGL implementation that renders the whole game,
and vitaShaRK. The LiveArea launcher/companion approach comes
from gtasa_vita (TheFloW & Rinnegatamante).
TheFloW
HENkaku Ensō, VitaShell, kubridge and gtasa_vita.
The HENkaku / molecule team (Yifan Lu, Davee, Proxima, xyz)
HENkaku and taiHEN, which make Vita homebrew possible.
The VitaSDK team and contributors
The toolchain, libraries and samples used to build this port.
noradninja
Technical advice on multicore and draw-call ordering.
Open-source libraries
vitaGL ............ Rinnegatamante
vitaShaRK ......... Rinnegatamante
math-neon ......... Lachlan Tychsen-Smith
SDL2 .............. Sam Lantinga and the SDL contributors (PS Vita port)
FreeType .......... The FreeType Project (www.freetype.org)
libpng ............ The PNG Reference Library authors
zlib .............. Jean-loup Gailly and Mark Adler
bzip2 ............. Julian Seward
TLSF .............. Matthew Conte (Two-Level Segregated Fit allocator)
pthread-embedded .. VitaSDK port
Portions of this software are copyright (c) The FreeType Project
(www.freetype.org). All rights reserved.
Legal
Half-Life 2, Source and all related content are (c) Valve Corporation.
This is an unofficial, free, non-commercial fan project. It is not
affiliated with or endorsed by Valve or Sony. The engine code is based
on the community "source-engine" project; do not use it for commercial
purposes. No Valve game files are included: you must own Half-Life 2
and copy the game data from your own copy.