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Aeon SR 1.1.0
- Sub-pixel jitter: Aeon SR now measures which way each game moves the picture for the offset it draws, and corrects it.
- Motion vectors: when the jitter lands somewhere other than where it was drawn, the motion estimator no longer reports the whole screen moving every other frame.
- Optical flow: a fix to the motion search, calibrated so wires and building facades stay as steady as before; less crawling on facades in games without a depth buffer, and steadier on film grain.
- Games with an 8-bit sRGB output: dark gradients no longer band with DLSS, FSR or XeSS.
- DLSS 5 (neural rendering): Detail above 1.0 no longer bursts colours in dark areas; past 1.0 it adds brightness only.
- The Confidence mask option is gone: it is always on.
To update, replace the files from 1.0.1 with the ones in the zip.