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Aeon SR 1.3.1
Fixed
- Frame generation
- Fixed generated frames, and sometimes real ones, not reaching the screen when the GPU is under heavy load with Aeon SR's generator, FSR and XeSS. DLSS Frame Generation can still drop frames under heavy load.
- Fixed Auto making no frames on some screens above 60 Hz.
- DLSS 5
- Fixed Aeon SR refusing some patched DLSS 5 files on RTX 20, 30 and 40 cards and saying the file was built for RTX 50 only.
Changed
- Frame generation
- About half the delay: with frame generation on, the time from your input to the screen dropped from 77 to about 40 ms (DirectX 11, 40 fps on a 60 Hz screen).
- Low latency (Aeon SR or NVIDIA Reflex) now also works with frame generation on.
Known issues
- Frame generation is still experimental and should be used for testing only.
- With frame generation, RTSS shows the frames on screen under AeonSRHost.exe, apart from the game's own.
- ReShade's screenshots and FPS counter only see the game's own frames, not the generated ones.