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IR Revised V1.3.800

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@BartyMae BartyMae released this 12 Jan 03:03
· 108 commits to master since this release

Maintenance release. Correctly fix the creature script issue this time!

Fixes:

  1. Makes sure .bcs (creature script files) are set to the correct line endings (and thus do not inexplicably break).
  2. AoE spells now use the correct verbiage (as per BG1 as well as the EE games - i.e. a Fireball is a 15' radius, not a 30' radius like SR has been stating since forever; it's the same actual size, just expressed differently).
  3. Boots of Etherealness had a bad THAC0 value set which was causing a crash.
  4. A couple of the 1pp/EE-added circlets did not have the correct description icons set.
  5. Masterwork Scimitar icon's never got added to the bam directory (and indeed, I lost it entirely) and thus had to be re-created.
  6. Spider's Bane was not protecting against all forms of spiders' Web Tangle.
  7. Shuruppak's Mail was set to mithral plate instead of mithral splint mail (affects how various components would add e.g. spellcasting or stealth penalties).
  8. Quivers were not using their proper 1pp/EE ground icons.
  9. If you use the Thrown Hammers mod, IRR will patch the appropriate hammers to use the new animations if Thrown Hammers is installed before IRR.

Changes:

  1. Blackmist's Blackmist and Celestial Fury's Batto are now 10' (i.e. double what they used to be).
  2. Firetooth's Fire Bolt, The Wave's Smashing Wave, Crom Faeyr's Thunderclap, Dagger of the Star's Stardust, Staff of Air's Whirlwind Strike, and elemental burst abilities (e.g. Acid Splash) are now 5' radius (i.e. double what they used to be).