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FF12 Open World Archipelago 0.1.0

Pre-release
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@Bartz24 Bartz24 released this 20 Apr 18:57
0a1ce5b

Setup Guide:

Download the following:

  • ff12_open_world.apworld
  • FF12Randomizer#.#.#.#.7z

AP World and Seed Setup

  1. In your Archipelago installation, add the ff12_open_world.apworld to the \lib\worlds folder
  2. Run the Archipelago Launcher (ArchipelagoLauncher.exe)
  3. Click Generate Template Options to open the folder with the template yaml files
  4. Copy the Final Fantasy 12 Open World.yaml template to the Players folder
  5. Open your YAML file and edit the name: Player{number} to set your name.
    {number} is needed if there will others in the seed with a similar name, you can remove it otherwise.
    Modify any other options you want below.
  6. If hosting: Run the Archipelago Launcher (ArchipelagoLauncher.exe)
  7. Click Generate
  8. Go the output folder, and you will find your created AP_#####.zip file.
  9. Open the AP_#####.zip file and copy out the player .json file with your name on it to somewhere you can find it (Ex: Copy it to your Desktop)
    Ex: Player1 will need to grab AP_#####_P1_Player1.json
  10. If you are hosting the game, take the AP_#####.zip and upload it to: https://archipelago.gg/uploads

Randomizer Seed Setup

  1. Extract FF12Randomizer#.#.#.#.7z (using Windows, 7zip, etc)
  2. Open the extracted folder and run FF12Rando.exe
    It may take a while at first launch.
  3. On the 1. Setup page, download and install the required mods and any optional mods (Requires a NexusMods account)
  4. At the bottom of the 1. Setup page, click Load from JSON and select your player .json file from step 9 above
    After you do this, the randomizer should switch to 'Archipelago Mode'
  5. On the 2. Flags page, select any additional settings
  6. On the 4. Finish page, click Generate Seed

AP FF12 Open World Client

  1. Launch the game
  2. Run the Archipelago Launcher (ArchipelagoLauncher.exe)
  3. Click FF12 Open World Client
  4. Connect to your room with the correct port and player name

WARNING: Loading any other saves while connected to the client may send some unexpected checks to the server. Be careful not load any other saves (The load menu in this game is funky sometimes). I'm still working out the best way to avoid this.