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Warblade Remake 0.1.0

Warblade Remake 0.1.0 Pre-release
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@BarutSRB BarutSRB released this 02 Sep 21:16

First public build of the Godot 4 remake of Warblade 1.34: the complete
100-level campaign with endless continuation past level 100, the retail
big bosses at levels 25, 50, 75, and 100, cadence and mode-three shops, Time
Trial, simultaneous couch co-op, player-hosted online co-op through the lobby
server with nicknames, global chat, and talents, and the extracted retail
presentation (graphics, music, samples, voices).

Downloads

  • WarbladeRemake-0.1.0-macos-universal.zip: macOS, one universal app for
    Apple silicon and Intel, ad-hoc signed and not notarized
  • WarbladeRemake-0.1.0-windows-x86_64.zip: Windows 10/11 x86_64, a single
    Warblade.exe, unsigned
  • WarbladeRemake-0.1.0-linux-x86_64.tar.gz: Linux x86_64 (glibc 2.28 or
    newer, OpenGL 3.3), a single Warblade.x86_64, unsigned
  • SHA256SUMS.txt: checksums of the three archives

First run

  • macOS blocks the first launch because the app is not notarized: open System
    Settings > Privacy & Security, find the message about Warblade near the
    bottom, click Open Anyway, and confirm. Terminal equivalent:
    xattr -dr com.apple.quarantine /path/to/Warblade.app.
  • Windows SmartScreen shows "Windows protected your PC" for the unsigned
    executable: click More info, then Run anyway. Windows Firewall asks for
    permission the first time you host an online game.
  • Linux: extract the archive, chmod +x Warblade.x86_64 if your extractor
    dropped the executable bit, and run it.
  • Saves, profiles, settings, the talent cache, and the device identity live in
    ~/Library/Application Support/Warblade Remake (macOS),
    %APPDATA%\Warblade Remake (Windows), or ~/.local/share/Warblade Remake
    (Linux).
  • Online play needs outbound TCP 7400 and UDP 7401 to the lobby server.
    Hosting a game needs inbound UDP 42000 (the default HOST PORT) through UPnP
    or a manual port forward; solo, Time Trial, and couch co-op work offline.

Known limitations

  • The Windows and Linux builds were not run on real Windows or Linux hardware
    before this release. They are exported from the same source as the macOS
    build; the Linux binary passed its headless presentation and packaged-client
    smokes inside a linux/amd64 container, the Windows executable only its
    header and resource checks. Please report problems on GitHub.
  • Windows and Linux builds are unsigned, so SmartScreen and some antivirus
    tools warn about an unknown publisher.
  • There is no anti-cheat; the lobby server trusts self-reported match results
    and talent credits.
  • The lobby link is plain ws://, so nicknames, chat, and the device key
    travel in cleartext.
  • Built with Godot 4.7.2 stable; match content version 12, transport protocol
    version 8.

Rights

Warblade and its original assets remain the property of the original game's
author. These builds embed the extracted retail material under the
authorization recorded in the app metadata; the source repository never
contains it.

SHA-256

07e095d1fc8b81580e73a721ac56a5543dc2cfa7cfa9559062ab97a231e7aeec  WarbladeRemake-0.1.0-macos-universal.zip
75640b677624e81fe31889746399072703028dd596d87f555aed0b70632d42c1  WarbladeRemake-0.1.0-windows-x86_64.zip
fc035434e52eb3ff758c9f548b5d4f817aa45453fdfcc4cacf61d34ff12e2f62  WarbladeRemake-0.1.0-linux-x86_64.tar.gz