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When you build two scene bee files, you can load one of them in a player as normal. However, when you try to switch to another, it almost always fails.
Steps to Reproduce
Make two scene bee file based on same scene (let me call them "Build A" and "Build B")
Start the player and load Build A from library
(Build A loads normally)
Try to load Build B
Loading fails and blank Initialization scene appears
The AssetBundle 'Memory' can't be loaded because another AssetBundle with the same files is already loaded.
Additional Context
It seems there are some variation of failure:
End up with Initialization scene (purple blank scene)
Seems successfully loaded, but materials become magenta after few seconds
Seems successfully loaded, but objects are duplicated
Test was conducted with two remotely hosted bee files:
Build A: https://zipline.space.superneko.net/u/Test Scene Build A.BEE
Build B: https://zipline.space.superneko.net/u/Test Scene Build B.BEE
Password: test-scene Test Scene Build A and B.zip
Describe the bug?
When you build two scene bee files, you can load one of them in a player as normal. However, when you try to switch to another, it almost always fails.
Steps to Reproduce
The expected behavior
Successfully loads Build B
Screenshots
2026-07-18.18-16-09.mp4
Build Info
Version: 0.0.1
Unity: 6000.5.4f1
Platform: WindowsPlayer
Mode: Desktop
Build GUID: b3076b6c199346aabd8f5aa1e9f0e660
(Pulled from github workflow artifact)
Log Files
Player.log
The AssetBundle 'Memory' can't be loaded because another AssetBundle with the same files is already loaded.Additional Context
It seems there are some variation of failure:
Test was conducted with two remotely hosted bee files:
Build A:
https://zipline.space.superneko.net/u/Test Scene Build A.BEEBuild B:
https://zipline.space.superneko.net/u/Test Scene Build B.BEEPassword:
test-sceneTest Scene Build A and B.zip