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feat(mediaplayer): sync the media player and ytdlp integration packages back from their standalone repos#926

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towneh wants to merge 27 commits into
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towneh:feat/mediaplayer-monorepo-sync
Open

feat(mediaplayer): sync the media player and ytdlp integration packages back from their standalone repos#926
towneh wants to merge 27 commits into
BasisVR:developerfrom
towneh:feat/mediaplayer-monorepo-sync

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@towneh

@towneh towneh commented Jul 9, 2026

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Summary

Syncs the split-out media player work back into this repo — with the standalone repository's per-commit history replayed into this repo's history.

Suggest a merge commit rather than squash.

Required checks

All boxes below must be ticked before this PR can merge. If a check is genuinely N/A, tick it anyway and explain under Notes.

  • Tested — I built and ran this locally. The change works in the editor and (where relevant) in a built player.
  • Transform access is combined and limited — In hot paths, transform reads/writes go through TransformAccessArray or are otherwise batched. I have not added per-frame transform.position / transform.rotation / transform.localPosition calls inside loops. Whenever I need both position and rotation, I use the combined APIs — SetPositionAndRotation / SetLocalPositionAndRotation for writes, GetPositionAndRotation / GetLocalPositionAndRotation for reads — instead of two separate property accesses; the combined call does one local-to-world matrix traversal instead of two.
  • Addressables used for asset/memory loading — Any new asset loads go through Addressables. No new Resources.Load, no direct asset references that pull large content into memory on scene load.
  • No new GetComponent / AddComponent where avoidable — Where unavoidable, the result is cached on a field, and any GetComponent<T> is replaced with TryGetComponent<T>(out var x) — bare GetComponent will be denied. TryGetComponent is the modern API (Unity 2019.2+) and skips the Editor-only GC allocation GetComponent causes when a component is missing: Unity wraps the null return in a managed "fake null" object so its overloaded == operator can still detect destroyed C++ objects, and constructing that wrapper allocates; TryGetComponent returns a bool plus out parameter and never builds the wrapper. None of these calls run inside Update, LateUpdate, FixedUpdate, jobs, or other per-frame code paths.
  • Per-frame work is scheduled through BasisEventDriver — Any new per-frame work hooks into BasisEventDriver rather than adding standalone Update / LateUpdate / FixedUpdate callbacks on a MonoBehaviour.
  • Anything added to BasisEventDriver is bulletproof, or guarded by try/catchBasisEventDriver runs the single per-frame tick that drives the whole framework (network apply, local player sim, blendshapes, JigglePhysics, nameplates, and more) as one sequential chain. An unhandled exception anywhere in that chain aborts the rest of the tick, so every step after the throwing one is silently skipped for that frame. New work added to the driver must either be guaranteed not to throw, or be wrapped in a try/catch that contains the failure and surfaces it through BasisDebug — logged once / rate-limited, never every frame (see the existing HVRBasisBuiltInAddresses.Simulate() guard for the pattern). Expect this to be scrutinized closely in review.
  • Considered jobification — I asked whether this work can be moved to a Unity Job (Burst-compiled where possible). If it can, it is. If it cannot, the reason is in Notes.
  • No needless { get; set; } properties or access lockdowns — Public fields are fine; Basis is meant to be read and modified freely, so don't wall things off private/internal without a real reason. Don't wrap a field in { get; set; } when the accessors do nothing — property accessors have a real performance cost vs direct field access, and the lead maintainer prefers plain fields (or a method / setter-only property when only the setter needs logic) over a noop-getter pair. For .Instance singletons, callers reassigning Type.Instance is allowed; if that would break your code, log a warning or throw — don't block the assignment. Locking down access is not your call.
  • Camera access goes through BasisLocalCameraDriver — Code that needs the local camera (transform, projection, rig data, etc.) pulls it from BasisLocalCameraDriver rather than looking one up itself. Don't roll a separate camera discovery path.
  • Logging uses BasisDebug — All new logging calls go through BasisDebug.Log / BasisDebug.LogWarning / BasisDebug.LogError (with an appropriate LogTag) instead of UnityEngine.Debug.Log / Debug.LogWarning / Debug.LogError. BasisDebug routes through Basis's tagged, color-coded logger and respects the project-wide LoggingDisabled toggle so logging can be killed at runtime; bare Debug.Log calls bypass that and will be denied.
  • No scene-wide discovery for dependencies — New code is architected so it does not need FindObjectOfType / FindObjectsOfType / GameObject.Find / FindGameObjectsWithTag to locate what it depends on. References are wired in — registered through an existing manager/driver, injected at init, or passed in by the caller — rather than discovered by scanning the scene at runtime. If a scene scan is genuinely unavoidable, justify it under Notes.
  • No allocations in hot paths — Per-frame code (Update / LateUpdate / FixedUpdate, simulation loops, jobs, anything called once per frame or more) does not allocate. No new on reference types, no LINQ, no string concatenation/interpolation, no boxing, no foreach over interface-typed collections. Allocate once at init and reuse the buffer.
  • No debugging in hot paths — No log calls of any kind on per-frame paths, including BasisDebug. Hot-path logging floods the console and incurs cost on every frame regardless of whether the message is filtered out downstream. If a hot-path log is needed while iterating, gate it behind #if UNITY_EDITOR and remove (or leave gated) before merge.
  • Hot-path collection access is optimized — Cache .Count (lists) / .Length (arrays) into a local int before the loop instead of re-reading the property each iteration. Prefer T[] (with a separate length int when the array is over-sized) over List<T> where the data is hot — Unity's mono BCL doesn't expose CollectionsMarshal.AsSpan(List<T>), so a list can't be fed into Span<T> / unsafe paths cleanly. Where the perf justifies it, drop into Span<T> / ref locals / Unsafe.As / unsafe pointer code to skip bounds checks and copies, and call out the invariants you're relying on under Notes so reviewers can sanity-check them.

Testing details

Tick the platforms you actually tested on. Leave the rest unticked — these are informational and do not block merge.

  • Windows
  • Linux
  • Android
  • iOS
  • macOS

Input / control mode coverage:

  • Tested in VR (note headset under Notes)
  • Tested in desktop / non-VR mode
  • Tested with phone controls (mobile touch input)
  • N/A — change does not touch player/XR/input code

Where applicable, confirm these flows still work after your changes:

  • Hot-switching (desktop ↔ VR mode swap at runtime)
  • Avatar swapping
  • Server swapping (joining / leaving / changing servers)
  • N/A — change does not touch any of the above

Notes

@towneh towneh force-pushed the feat/mediaplayer-monorepo-sync branch 2 times, most recently from 4e981fd to d43f61f Compare July 9, 2026 05:07
towneh added 27 commits July 9, 2026 06:10
…aPlayer split baseline

The embedded copy had drifted into a partial mix of the standalone
repo's merges. Reset it to the exact split-point tree so the standalone
repository's post-split commits replay on top verbatim - preserving
per-commit authorship, messages and diffs in this repository's history
before that repository is retired. The replayed series ends at the
standalone main tree, so the net change from this branch is identical
to the previously reviewed snapshot.
HLS with fMP4/CMAF segments loaded a single video frame and played no
audio. The fMP4 demuxer emitted a fragment track-major — every video
sample of a moof, then every audio sample — and with delivery pacing on
(always, for HLS) the paced video burst spans the whole fragment
duration in wall time, so the fragment audio behind it arrives a full
fragment late. The decoder trims that audio as stale and its
audio-gated presentation clock never starts: one frame, silence.

Consume a moof mdat as a decode-time-ordered merge across its trun runs
instead, interleaving the tracks at frame granularity the way the
MPEG-TS demuxer's output naturally is. Decode order within each run is
preserved; single-track fragments (split-stream fMP4 legs) are
delivered byte-for-byte as before.

Verified against ffmpeg-generated CMAF (H.264+AAC, 2s fragments): worst
delivery-order PTS gap between tracks drops from ~2.1s (the fragment
duration) to ~190ms (B-frame reorder depth), same access-unit counts
and timestamps; a video-only fMP4 stream demuxes identically before and
after. Rebuilt basis_media_native.dll (win-x64) and
libbasis_media_native.so (arm64-v8a).
basis_avcc_to_annexb is bounds-checked, so an output larger than the
buffer fails the conversion rather than overrunning — but with a 1-3
byte NAL length prefix, an access unit made of many small NALs could
outgrow the fixed 64-byte headroom (each NAL trades its length prefix
for a 4-byte start code) and be dropped. Size the buffer from the
worst-case growth instead: a NAL is at least nal_len_size + 1 bytes, so
growth is bounded by (4 - nal_len_size) * (size / (nal_len_size + 1)).
For the common 4-byte prefix this stays exactly size + 64.

Rebuilt basis_media_native.dll (win-x64) and libbasis_media_native.so
(arm64-v8a).
Consumer code had no way to answer "what is playing" (no title, filename
or display name anywhere on the player surface) and no queue concept.

BasisMediaMetadata carries SourceUrl/FileName/Title plus enrichment-only
Uploader/ThumbnailUrl/Duration. The player derives defaults from the URL
alone at every load (decoded filename, title fallback chain down to the
host), so the surface works on every platform with no resolver package
installed. Richer values layer in through BasisMediaSource.Metadata at
LoadSource or BasisMediaPlayer.ApplyMetadata afterwards, and
OnMetadataChanged reports every update. LoadUrl seeds the metadata for
the requested URL up front, so a resolver-loaded stream keeps the page
URL as its origin rather than titling as the CDN endpoint. Remote clients
derive identical metadata from the already-synced input URL, so nothing
new is networked.

BasisMediaPlayerPlaylist is an optional component driving a player
through ordered Url + DisplayName entries: PlayAt/Next/Previous, an
advance policy (None/Sequential/LoopAll) acted on at OnEnded, and an
OnEntryChanged event. Entries load through the player's normal routing,
so resolver steering and the security gates apply per entry. On a
networked player it routes loads through BasisMediaPlayerNetworking's
SetUrl so entry changes reach remote clients via the existing URL sync,
and auto-advance runs only on the owning client. The playlist itself is
not networked; late joiners see the current entry, not the queue.
Dropping the playlist component on a player did nothing until code called PlayAt. Add PlayOnStart (default on) mirroring BasisMediaPlayerStreaming's ConfigureOnStart: the first entry loads locally at Start and the networking full-state flow settles who wins; manual PlayAt/Next/Previous keep routing through SetUrl. Also move the component beside BasisMediaPlayerStreaming under Runtime/Examples - it is orchestration on top of the player, not core surface - and document the ConfigureOnStart overlap.
…RL titles

Persist the metadata origin URL onto the source instance at LoadSource, so reloading the same object (Reload, the native auto-reconnect) keeps the page-URL-derived origin after the one-shot LoadUrl seed is spent, instead of retitling from the resolved stream endpoint. OnMetadataChanged now fires on every load with the current snapshot rather than only on computed changes - simpler contract, documented on the event. Playlist auto-advance scans past blank/invalid entries instead of stalling on one (LoadEntry ignores them without moving CurrentIndex, so the old code retried the same dead index every OnEnded). FromUrl keeps Title non-null for a null/unparseable URL, preserving the documented invariant for a bare BasisMediaSource handed straight to LoadSource.
Matches the package's other component editors (shared MediaPlayerSDK.uss, header card, foldout cards): Playlist and Behaviour foldouts bound via PropertyFields, a status line (entry count in edit mode; current entry and name in play mode), and play-mode-only Previous/Next buttons wired to the component.
The rebuild decision compared only SourceUrl, so loading a NEW BasisMediaSource whose origin matched the previous load kept that load's enrichment and consumer-stamped fields (Uploader, ThumbnailUrl, ApplyMetadata titles). Existing metadata is now kept only for the load it belongs to: the seeded LoadUrl continuation, or a reload of the same source instance (Reload, the native auto-reconnect). Any other instance rebuilds URL-derived defaults and re-merges whatever the source itself carries.
Adds a Now Playing card to the BasisMediaPlayer inspector: the metadata Title, with uploader (or filename) beneath, refreshed while playing and hidden otherwise. Makes the metadata surface visible without consumer code.
Title/Uploader/File/Duration as label-value status rows (the Debug window idiom), each hidden when the field is empty; long titles wrap via a status-value-wrap variant.
A classic progressive MP4 (ftyp moov mdat with sample tables, no moof
fragments; the most common recorded-file shape) played nothing: the
demuxer was fragmented-MP4-only, so it announced the tracks from the
moov and then found no trun runs to slice the mdat with. No error
surfaced; the symptom was a silent black screen.

Parse the classic sample tables (stts/ctts/stsc/stco/co64/stsz/stss)
and walk the mdat as a forward stream, merging both tracks in
file-offset order (the muxer's chunk interleave). The box loop now
reads headers first and streams a progressive mdat sample-by-sample
instead of buffering whole boxes, so file size is no longer bounded by
the 256 MB box cap; fragment mdats keep the buffered path. Faststart
layout (moov before mdat) is required by a one-way byte source; a
trailing-moov file now reports a clear remux-with-faststart error
instead of silence.

Verified offline against the fragmented-only demuxer: the progressive
recording that surfaced the bug goes from zero output to all 28 video +
42 audio samples; a generated 12 s faststart file demuxes fully with a
worst A/V delivery-order gap of 233 ms (inside the paced clock's 250 ms
audio floor); fMP4 output (CMAF HLS fixture and a fragmented video-only
stream) is byte-identical before and after; a non-faststart file
produces the remux error. Rebuilt basis_media_native.dll (win-x64) and
libbasis_media_native.so (arm64-v8a).
A malformed (or crafted) stbl repeating stts/ctts/stsc/stss/stsz/stco/co64 overwrote the already-parsed table pointer, leaking the earlier allocation. First box of each kind now wins; the stsz guard keys on sample_count so the constant-size form (which allocates nothing) is covered too. Behaviour on well-formed files is unchanged - harness output is byte-identical on the progressive and CMAF fixtures. Rebuilt both binaries.
Remote MP4 reaches this parser (HLS/CMAF segments, VOD URLs), so treat
every stream-supplied field as hostile:

- parse_traf: validate tfhd/tfdt/trun field reads against the box body,
  and reject a trun whose declared per-sample table does not fit in the
  box (or exceeds a sane per-fragment sample cap). Unchecked counts
  could previously drive reads past the buffered moof.
- Box walkers: rewrite child-size checks in subtraction form
  (sz > len - off) so a crafted size near INT_MAX cannot overflow the
  signed addition and bypass the bound.
- consume_mdat / consume_progressive: widen run positions to int64 and
  make the sample fit checks overflow-safe; cap progressive sample
  sizes at the box cap so a crafted stsz entry cannot drive a
  multi-gigabyte allocation.
- Timestamps: convert ticks to microseconds via quotient/remainder
  (ticks_to_us) instead of value * 1000000 / timescale, which overflows
  at stream-controlled timescales.
- ctts: honour the FullBox version - version 0 offsets are unsigned,
  version 1 signed. Previously all offsets were cast signed.
- stz2: detect the compact sample-size table and surface a clear
  unsupported-format error instead of starting playback with the
  affected track silently missing.
- stsd: bound the mp4a fixed-header reads to the sample entry size.
- Annex B sizing: move the worst-case AVCC-to-Annex-B output size into
  a shared helper (basis_avcc_annexb_cap) and use it from both MP4
  paths and RTMP. RTMP previously allocated dlen + 64, which undersizes
  streams using 1-3 byte NAL length prefixes and silently dropped the
  access unit.
Remove the never-read next_dts track field, update the fMP4-only header
comment (the demuxer has handled progressive MP4 since the classic-table
work), refresh the top-of-file assumptions to match, and break the
nested '/*' in basis_bitstream.h that warned on every translation unit.
Progressive playback previously ignored edts/elst, so every track started
at presentation time zero regardless of its edit list. A track delayed by
an initial empty edit (common muxer output for A/V alignment) played that
much early, permanently desynced from the other track.

Parse mvhd for the movie timescale and each track's elst, then map media
time onto the movie timeline at emission: initial empty edits become a
presentation-time delay, and the first normal edit's media_time becomes
the media-time origin (encoder priming / initial trim). Samples ahead of
the origin keep a negative presentation time rather than being dropped,
since video there can still carry reference frames; multi-segment edits
beyond the first normal entry are out of scope for a linear walk.

Fragmented MP4 is unaffected - its timeline comes from tfdt.
Delivery pacing gated on the presentation timestamp of whatever the demux
thread submitted last. A video AU whose composition offset puts its pts
past the pacing lead therefore slept the demux thread out beyond its own
decode turn - and any earlier samples of the other track queued behind it
on the same thread arrived late enough for the audio queue to trim them
as stale. Streams reordering less than the ~400 ms lead masked this.

Carry the decode timestamp through the video sink alongside pts and gate
on it, while the decoder and caption store keep receiving pts. Demuxers
without decode timestamps (TS, RTSP) pass pts for both, which is the old
behaviour; RTMP forwards the FLV tag timestamp it already had.

The progressive MP4 walk had the file-order variant of the same stall: a
muxer that interleaves chunks coarsely (a chunk of video ahead of the
matching audio) blocked the forward reader on paced video before it could
reach the audio bytes at all. Samples whose file order runs ahead of
their delivery turn now park in bounded per-track queues and deliver in
decode-time order across tracks; past the 32 MB bound (or once the mdat
has nothing more to read) the earliest parked sample delivers regardless,
degrading to the previous behaviour instead of buffering without limit.

The fragmented path keeps its decode-time merge and hands the merge key
to the sink as the decode timestamp.
basis_media_native.dll (win-x64, MSVC 19.51) and libbasis_media_native.so
(android arm64-v8a, NDK clang 18) built from this branch.
The load-identity plumbing around metadata had three gaps, all variants
of 'which load does this async continuation belong to':

- LoadGeneration advanced only in LoadUrl, so a stale resolver
  continuation could pass its staleness guard after a LoadLocalPath,
  a direct LoadSource or a CPU Source assignment replaced the source.
  It now advances on every source replacement, whichever entry point.
- The LoadUrl metadata seed was a bool that stayed armed when routing
  ended without a load (no resolver installed, or a resolver that
  errored before LoadSource), so the next unrelated load inherited the
  abandoned URL as its metadata origin. The seed is now keyed to the
  generation that armed it and is retired on the no-resolver path and
  by every non-continuation entry point.
- LoadSource wrote the resolved metadata origin back into the caller's
  BasisMediaSource, where it went stale if the caller mutated the
  descriptor's Uri and loaded it again. The origin is now retained
  player-side and only trusted while the same instance reloads with an
  unchanged Uri; the caller's descriptor is no longer touched.

Also: Metadata now returns a snapshot (and OnMetadataChanged delivers
one), so external code can't mutate the player's live instance past the
change event - ApplyMetadata is the mutation path. Assigning a CPU
Source clears the previous media's metadata (event fires with null)
instead of leaving it reported as current.
Adds basis_media_get_duration_us: 0 while unknown and for live sources,
so a non-zero duration doubles as the 'this source has a seekable
timeline' signal the managed layer and networking gate on.

Demuxers report through a new optional on_duration sink callback:

- Progressive MP4: the mvhd duration (now parsed alongside the movie
  timescale; the all-ones unknown sentinel is ignored), falling back to
  the longest track's stts total when mvhd carries none. Reported only
  when the classic tables are walkable - fragmented streams stay at 0
  and get their duration from whatever layer knows the timeline.
- HLS VOD (EXT-X-ENDLIST): the summed segment EXTINF durations, exposed
  as basis_hls_duration_ms. A playlist beyond the internal segment cap
  reports the truncated total, matching what actually plays.
…LS VOD

basis_media_seek_us(engine, target_us): accepted on sources with a
seekable timeline (duration > 0), asynchronous, lands on the preceding
keyframe / segment boundary.

Progressive MP4 over HTTP: the byte source gains a reposition hook -
basis_win_http_reseek swaps the response for a ranged GET on the same
connection (206 required; a server that ignores Range fails the call
instead of silently restarting at byte 0). The engine posts seek
requests through a new optional take_seek sink callback, one per demux
leg so a split source repositions both; the demuxer maps the target to
each track's table cursor (video backs up to the preceding stss sync
sample), refetches at the earliest needed byte, and drops parked
samples from before the jump. The paced read-ahead ring parks its
reader around the refetch and stays alive at EOF so a backward seek
after the file has fully buffered still works.

HLS VOD with TS segments: the segment list (uri + duration) is retained
at open; a seek rebuilds the fetch queue from the segment containing
the target and flushes the stitched ring - the TS demuxer resyncs on
the 0x47 sync byte, and the decoder's existing >1s hard-resync
re-anchors the paced clock. fMP4-segment VOD is excluded (a mid-box
ring flush can't be resynchronised) and therefore reports no duration:
a non-zero duration is the managed layer's seekability signal, so the
progressive path likewise only reports one when its source can
actually reposition.

Live sources are untouched: no pacing, no reseek hook, seek requests
rejected at the ABI.
… native engine

Duration consults the native engine's timeline when no CPU seekable
source is active (0 stays TimeSpan.Zero, preserving the Duration-gated
behaviour everywhere). Seek dispatches to the native asynchronous seek
instead of throwing on the native path - it still throws
NotSupportedException when the source has no seekable timeline - and
resets the audio sync anchor so the scheduled-audio ring re-anchors on
the post-seek timeline; OnSeekCompleted reports the requested target
(the native landing position is the preceding keyframe). A deferred
BasisMediaSource.StartPosition now applies on the native path at ready,
best-effort: a live source skips silently, since a late joiner may sync
a position into a stream that turns out to have no timeline.

Old native libraries without the new exports read as duration 0, which
is exactly the pre-feature behaviour.
The networking layer already carried everything needed - FullState
positionTicks, the Seek message, drift correction, StartPosition on the
late-join apply - all gated on Duration > 0, which was permanently zero
for native sources. With the engine now reporting a timeline and
honouring absolute seeks, two gaps remained:

- Owner position heartbeat: a 9-byte latest-wins ping (Sequenced, like
  the framework's other position streams) every 5s (inspector-tunable,
  0 disables) while playing seekable media, so passive clients
  re-converge between state events through the existing drift
  correction. Drift-only: it never starts or pauses playback.
- Resolved page URLs skipped the owner's position/pause snapshot
  entirely (resolution is async, and the old backend couldn't seek
  anyway). The snapshot is now stashed with the load and applied on the
  resolved source's OnReady, aged by the local resolve time when the
  owner was playing - so a late joiner to a YouTube VOD lands near the
  owner's position instead of at zero, and the heartbeat refines the
  residual.
…ers panel

Playback group gains a timeline scrubber beneath the transport buttons,
shown only when the selected player reports a seekable timeline
(Duration > 0). The slider API has no drag events, so a seek fires once
the handle rests for 0.35s; the per-tick position refresh leaves the
knob alone while a drag is pending. Seeks route through the networking
component when present (ownership + broadcast), else straight to the
player.

The Status group now shows elapsed/total time next to the state word
(ticking the repaint gate once per second, only while a timeline is
showing) and the current metadata - title and uploader - refreshed via
OnMetadataChanged. Player-supplied text is <noparse>-wrapped like the
existing error strings.
basis_media_get_position_us returned the PTS of the most recently
DECODED frame. The demuxer keeps feeding the decoder while presentation
is paused or stopped (delivery pacing runs on its own wall anchor), so
a stopped player's position kept counting up - visible now that the
panel surfaces a time readout and a seek bar. Track the last presented
PTS in a field that survives the presenter's resync sentinel resets and
report that instead, falling back to the decode-side value before the
first frame shows (start-up, audio-only) so early consumers still see
the clock move. This also makes the networking position heartbeat
broadcast what viewers actually see rather than the decode lead.
basis_media_native.dll (win-x64, MSVC 19.51) and libbasis_media_native.so
(android arm64-v8a, NDK clang 18) built from this branch.
…markup

The Status line wraps titles, uploaders and error strings in <noparse>,
but TextMeshPro's <noparse> is not nestable: an embedded </noparse> in
the supplied text terminates the block and everything after it parses
as rich text again. Titles and uploaders can be resolver- or
remote-supplied (they ride the networking layer) and error strings echo
URLs, so a crafted value could inject arbitrary TMP markup - visual
spoofing, <sprite>, <size>, <link> - into the panel.

Break every '<' in player-supplied text with a zero-width space before
appending: renders identically, and no tag (including a </noparse>
closer) survives parsing. The <noparse> wrapping stays as the first
line of defence for everything else.
The resolver already deserialises the page title, uploader, thumbnail and duration and then discarded them. Fill BasisMediaSource.Metadata from the extraction (SourceUrl = the page URL, matching what networking syncs), so the player surfaces the real title instead of URL-derived defaults. No extra fetch and no resolver-interface change; players without the metadata surface are unaffected because the field simply goes unread.
@towneh towneh force-pushed the feat/mediaplayer-monorepo-sync branch from d43f61f to 7294d88 Compare July 9, 2026 05:11
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