5.0.2
This one is full of boring but kinda neat shit, first of all is your mandatory slideshow.

Remember when there were few enough features I could make shitty quality videos about them and didn't have to tell you to trustmebro on the transition visuals? Yeah we'll likely never be there again as overengineering continues ever forth!
Two New Widgets Of Mild Utility!
Friend Pulse. You have friends almost all of mine are dead (it'd be nice if that was a joke) so here's a widget for you instead!"
-Friend Pulse basically shows you your online/offline/dead friends, what they're playing and if you click their avatar or the menu you can go straight into a chat with them or visit the store page of the game they're on or stalk their profile page. Has spiffy glows for when they come online, or at least I put in those spiffy glows, testing is a lot harder when the only living one on there won't tell me who the hell they are and how we know each other?! They said school but what school?! Which school?! We're almost 40! How'd you even remember my nickname?! WHO ARE YOU HORRIBLE OF DOCS?!?!
- FP does NOT have a unread message feature unfortunately, during testing it appears Valve will only let me do that if I force you to do a Steam Guard QR Code once off and that's going to feel shady to people.
System Stats, kinda! You only get to see CPU/MEMORY/UPTIME/NETWORK though. Why?
- Why'd your mom stop her birth contr- you see any more than that would give a huge performance penalty in Windows or require a driver/kernel level access, or both! Do you really want to give me that kind of access? So we have these stats where you can brag about 4days since a format like it's Windows 98/ME all over again.
More custom edit sizes! This has been wanted for ages by me but was tricky as hell.
- Now almost all widgets support custom vertical/horizontal adjustments in edit mode with live image/artwork adjustments, scaling lines, post count changes and more!
Even MOAR performance.
- Literal days spent going through dumps to get you 1-10ms gains as a UE5 game idles in the background intentionally being shit.
I do seriously suggest trying out Sphere (which is again, not a sphere). It's very cool as far as visualizers go and, like all my mild successes,
was largely built by accident and bugs coalescing into intentional features.