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Releases: Batatvideogames/silksong-archipelago-randomizer

Silksong Randomizer 0.4.2 - Hotfix

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@Batatvideogames Batatvideogames released this 13 Aug 05:30

I usually only update once per week but it had some logic bugs that were too severe to ignore

  • Gurr the Outcast quest wasn't finishable because Ghillies Doll wasn't something you could pick up
  • Logic incorrectly saw the trolley in Marrow as a way to go to Deep Docks despite it needing ot be activated from the right side
  • Flea Hunt WinCon now works with fleas in vanilla location
  • Zylotol has 2 checks but they were next to each other on the map instead of grouped
  • Craggler was missing logic
  • Thiefs Mark/Grindle in general cannot be reached with just Silksoar, added Cling Grip as condition until Blasted Steps is fully mapped
  • Beast shard rando didn't work until now. Still don't recommend enabling it unless you're a sicko though

Silksong Randomizer 0.4.2

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@Batatvideogames Batatvideogames released this 11 Aug 17:40

Important

Made a Trello where I document things that need fixing, things that are done (but might not be in most recent ver yet) and other stuff

When reporting problems please make sure it isn't in the to-fix or long term to-do

Changelog

  • Phantoms cross stich event doesn't softlock anymore
  • Added Pollip Heart randomization with six Shellwood checks and six progressive hearts. The Pollip wish now reflects received AP hearts in fresh runs and Pollip Pouch requires all six when the category is randomized
  • Added Tool Pouch randomization with four checks and four progressive upgrades. Repeated Crafting Kits, Tool Pouches, Silk Hearts, Claw Mirrors and Curveclaws now maintain their proper progression counts across saves and offline map logic
  • Added Restoration of Bellhart as its own QuestSanity check. Also added optional individual relic turn-ins for Scrounge relics and Cardinius cylinders
  • Added separate price randomization for shops, Bellways, maps, pins, Needle upgrades and Wish donations. Expensive Shell Shard donations now account for Tool Pouch capacity
  • Added the experimental Bone Bottom starting location. Act 2 goal seeds now remove confirmed Act 3-only sources and dependent checks while keeping Silk Soar in the pool as optional post-goal progression
  • Flea Hunt now counts all 30 distinct received AP Fleas, including Kratt, Vog and Huge Flea. Goal completion also resynchronizes correctly after saving or reconnecting
  • Expanded and tightened room logic across Bone Bottom, The Marrow, Weavenest Atla, Wormways and Deep Docks. Checks with known conservative routes are usable, while genuinely unknown routes remain safely blocked from progression placement
  • Corrected many individual access rules, including Grindle, Greymoor Tower Flea, Greymoor Silkeater, Shellwood shard caches, several Memory Lockets and the Bone Bottom statue cache. False Needolin requirements were removed from the Citadel entrance and Cogwork Dancers elevator
  • Added the correct Surgeon’s Key requirements for The Unravelled, its Silk Heart and the Underworks Psalm Cylinder. The Psalm Cylinder now uses its real Whiteward route instead of the unrelated Trobbio route
  • Fixed physical checks that could remain vanilla, disappear, or fail to report. This includes Pollip Hearts, several inaccessible Shell Shard caches, Mottled Scar Curveclaw and the Hunter’s March and Far Fields necklaces
  • The Hunter’s March and Far Fields necklaces are now stationary AP checks that ants cannot carry away. Nearby ordinary rosary caches keep their normal carry-away behavior
  • Expanded and corrected map-marker coverage for bosses, Wishes, Tool Pouches, Beast Shards, Pollip Hearts, relic turn-ins and state-dependent shop sources. The Sands of Karak Memory Locket marker and pickup source now point to the correct nook below Watcher at the Edge
  • Improved Slab recovery. F4 and every genuine seated bench now restore Hornet’s confiscated cloak, crest, tools and temporary Rosaries and Shell Shards without changing Slab story progression
  • Added Naked Trap and improved trap cleanup. Naked Trap can be cleared at a bench, directional input no longer becomes stuck after the trap ends and Stagger Trap uses native recoil without dealing damage
  • Fixed post-fight softlocks for The Unravelled and Lace 2 when Hornet has no Silk Hearts. Their existing native recovery branch is now used without granting a free Silk Heart
  • Improved memory-fight reliability. Boss checks now trigger at safer victory-only states, while durable AP rewards, DeathLink and resource links survive native memory restoration correctly
  • Improved randomized shop previews and item presentation. Shops prefetch the actual AP reward more reliably, Mottled Scar Curveclaw reports the correct check and outgoing items now display an in-game notification
  • Crest Slot titles now show Item Name (Player Name) on one readable line. Long player names shrink or ellipsize after the item name and map-marker tooltip text size is configurable
  • Improved native inventory synchronization. Physical Bellway purchases unlock their matching destinations, Faydown-only ownership displays the correct cloak and Flea Brew and Plasmium Phial receive one proper initial charge
  • Improved several world-state and recovery cases, including Act 3 F4 routing, Cradle map fallback behavior, Wisp Thicket’s randomized Faydown gate, the Moss Mother approach and the Marrow gauntlet’s AP Cling Grip handling
  • Updated the bundled companion mods to CrestWheel and Custom Music Randomizer. Fresh Custom Music installs start disabled and its battle handling is safer around arena doors and native fight completion

Silksong Randomizer 0.4.1

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@Batatvideogames Batatvideogames released this 05 Aug 19:19

Changelog

  • Overall performance is a lot better (I was pulling a Monster Hunter Wilds by making the map markers update too frequently even when not looked at, sorry)
  • Overhauled crest chapels so Beast, Reaper, Wanderer, Architect and Shaman checks remain obtainable even if their crests were received elsewhere. Relevant chapel doors remain open while checks are pending
  • Fixed randomized Mask Shards to display partial masks as 0–3/4 in inventory rather than remaining at a misleading 4/4
  • Improved inventory handling for physical Craftmetals and Memory Lockets, including the locket beneath the Beast chapel
  • Fixed the Bell Beast Silk Heart pickup softlock by skipping the platforming sequence while still sending the check and cleaning up the fight correctly
  • Suppressed misleading vanilla "You got…" popups for randomized abilities
  • Added progressive F4 destinations. By priority: Widow emergency recovery -> Songclave -> Bellhart -> Greymoor after riding the Flea Caravan -> Bone Bottom
  • Added the five flea caravan ride as a legitimate logical route from the Marrow into Greymoor (with the F4 thing being anchored to Greymoor instead of Bone Bottom until reaching Bellhart)
  • Better instructions file so the act 3<->2 switch is more clear
  • Removed the false logic that treated owning Thread Storm or unrelated movement abilities as proof that Shakras greymoor map shops were reachable (sorry to the playtester who got stuck because of this)
  • Promoted Dead Bug's Purse into a normal randomized check
  • Removed the Steel Soul only Shell Satchel from new seeds (might reintroduce it back in the future, Steel Soul is currently low prio)
  • Corrected Bone Bottom Rosary Caches #6–7 to use the Wormways/Bonegrave route
  • Added verified Magma Bell logic for Deep Docks Shell Shard Caches #6–7, accounting for owned crests, native Blue slots and received Blue-slot upgrades
  • Fixed flea howl on received fleas being too quiet
  • Made Crest Slot rewards at least Useful and allowed relevant slots to become Progression when their Memory Locket and crest requirements can be modeled safely
  • Changed trap replacement to sample across the entire filler pool instead of favoring early-listed filler
  • Corrected the switched Blasted Steps/Sands of Karak map markers
  • Made runtime patch groups initialize independently, so one failed patch no longer disables unrelated randomizer features
  • It now remembers host, port and slot info using the plugin configuration. Passwords are not stored
  • Returned the Indolent and Heretic Keys to vanilla while leaving the other major keys randomized as to prevent softlocks until we're done fully writing down slab related logic
  • Grouped explicitly extremely close map markers to avoid clutter
  • Overhauled existing logic. Rebuilt early game around 59 rooms / 120 graph notes, 82 more checks are now verified and not in "no logic" hell.
  • Fixed the shared first Lace check to recognize the exact skipped fight state across its Deep Docks, Sinner’s Road and Blasted Bridge outcomes (only relevant for bosssanity)
  • Fixed the weaver shrine that hands you Silkspear in vanilla unequipping your silkspear if you already have one equipped

I also sneakily included 2 separate mods for playtesting that are related to the randomizer (can be deleted if not interested):

  • Custom Music Randomizer
    Completely custom music support with different categories. More info in the instructions file
  • Crest Wheel
    Radial menu that's aware of which crests you own and lets you switch whenever
    Doesn't work during cursed crest traps. More info in the instructions file

Silksong Randomizer 0.4.0

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@Batatvideogames Batatvideogames released this 02 Aug 22:52

First public playtester build
Please read Instructions and Author Note

This was created hella on a crunch for today, expect bugfixes and updates pretty much tomorrow
Any feedback on what can be fixed is very welcome