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Removed the global table created during FirstWorldInit bucket that mapped ClassNameHash to IsSerialized. This fixes issues where skills which were added/removed before that bucket ran threw exceptions during removeSelf. Now removeSelf checks for the default value of IsSerialized by instantiating a copy of the skill in runtime.
Fixed the stack count for IsSerialized being wrongly assigned when adding a Serialized skill to an entity who has a non-Serialized skill of the same ID already present.