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Applies a negative fortune effect (chance for zero loot)
Creates a new fluid called Sludge in its internal tank. If full will stop the drill from functioning
Sludge can be turned into netherrack
Modules use axis instead of facing blockstates
Existing modules will now all point upwards, which shouldn't break many setups but just be aware
The rest
JEI integration
Shows only what items can drop from each node
No chance or quantity, but should do for now
Drill heads can now be enchanted
Efficiency increases mining speed
Unbreaking reduces the damage taken
Fortune gives a chance to roll for loot tables again
Mending doesn't do much (yet), but does mend in item form and halts the drill instead of destroying itself
Ore Nodes are now generated as structures instead of features
This means /locate can now find naturally generated nodes!
Uses better placement options for biome filtering and consistent spacing
Bedrock can be drilled for lots of cobblestone and cobbled deepslate
Big internal rewrite of modifier system to be easier to use and implement
Changed how players are informed on the function of blocks
Module ponder more generalized, giving clearer information
Each module now has a tooltip briefly explaining what it does
Because modifiers are a lambda depending on five(!) values (3 being block entities), and not a simple +N or -X% there's no elegant way to give numerical information that will apply for everything
Added Blank Module (mainly as a crafting intermediate)