You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Added global currency customization and formatting options.
Added shulker crate binding support.
Added an administrative feature toggle menu.
Added a startup console banner displaying custom ASCII art title, credits, and version details.
Added command tab completion and auto-suggestions across custom plugin commands.
Added an administrative sell statistics GUI (/topsell or /sellstats) to monitor top revenue-generating items, top volume items, top selling players, global sales history, and export detailed sales reports for economy rebalancing.
Added automatic held-item filtering when opening the Auction House browser.
Added automatic item category detection for Auction House listings.
Added packet-based client-side item worth rendering to display price information without modifying item stack data.
Added hopper extraction support for virtual spawner storage.
Added localization support for friends system messages.
Added a configuration option to disable movement distance requirements for earning shards by setting the threshold to zero.
Added spawner drop filters to customize which mob drops are collected or filtered out.
Added drop prevention rules to stop players from dropping items in the spawn region or while marked AFK.
Added currency-specific wipe options to the administrative server reset system.
Added flight support controls inside spawn and designated cuboid regions.
Added playtime-restricted requirements before players can use Random Teleportation (RTP).
Added an interactive confirmation GUI menu before executing /sellall.
Added support for configuring specific destinations for AFK portal teleports.
Added enchantment values into item worth calculations.
Added editable and interactive ender chest inspections, allowing authorized players to modify contents.
Added custom PlaceholderAPI expansion support to integrate player context parsing across external plugins.
Added the ability to stack spawners by sneaking while placing them.
Added PlaceholderAPI support to allow custom variables and player data in messages and menus.
Added configuration options to toggle between global instant-sell and confirm-sell modes.
Added custom sound effects when players sell items.
Added a configuration setting to adjust the vertical position of key holograms above crates.
Added a player activity logging system that records shop purchases, shop sales, auction listings, auction purchases, listing cancellations, balance transfers, admin balance adjustments, crate reward claims, and spawner placements and breakages.
Added an in-game administrative logs viewer command /logs <player> with a paginated GUI displaying chronological action entries using distinct categoric icons.
Added a simulated bot activity system to populate the Auction House and Orders marketplace on small servers.
Added BOTS configuration settings in auction-house.yml and orders.yml to customize bot names, check intervals, listing chances, active limit caps, durations, and item templates.
Added support for randomizing listing price, quantity, and vanilla enchantments for bot items and orders.
Added inline documentation explaining each option in the bot configuration templates.
Added configuration options to prevent custom-named and tamed entities from being removed by the clear-lag system.
Added support for excluding specific entity types and dropped item materials from the clear-lag system via configuration lists.
Unified Paper, Spigot, and Folia builds into a single JAR distribution.
Added support for custom language files and aliases.
Added a startup update checker to notify server administrators of new plugin versions.
Added Minecraft version and platform compatibility validation on server startup.
Added listbound and extended unbind command support for bound items.
Added configuration controls for explosion damage.
Added automatic teleportation to spawn location for first-time joining players.
Added maintenance mode commands and management functionality for Folia server environments.
Added a spawner split command allowing players to easily divide stacked spawners.
Added a fake-player anti-ESP NPC system to prevent radar and ESP exploits on Folia servers.
Added a SpawnStash system that spawns interactive bait loot stashes around the spawn area.
Added particle and visual effects when opening or interacting with ender chests.
Added customizable rule settings and configurations for duel arena matches.
Added interactive GUI menus to review and manage pending teleportation requests.
Fixed
Fixed SQLite database lock contention, SQLITE_FULL storage errors, MySQL TPS lag in sell stats, and main thread watchdog freezes.
Fixed unformatted minimum and maximum price placeholders in the orders marketplace GUI menu.
Fixed automatic database table and column migrations on startup with SQLite metadata compatibility.
Fixed compact currency permissions and tablist refresh issues.
Fixed tablist media badge permission node checks.
Fixed default home slot limits to enforce five default slots.
Fixed shop purchase payouts and currency display formatting.
Fixed combat logout penalty handling to drop items on quit and apply death penalties safely on reconnecting.
Fixed date formatting and raw placeholder display issues in GUI menus.
Fixed spawner database resets, configuration overrides in spawn/AFK areas, and language translation reload issues.
Fixed custom explosion damage settings to correctly apply inside duels and FFA arenas.
Fixed item serialization and claim collection issues on Spigot environments.
Fixed database concurrency issues and data loss bugs when synchronizing with MongoDB.
Fixed a bug where players respawning on beds were incorrectly teleported to the main server spawn, ensuring bed and anchor respawning is correctly respected.
Fixed a PvP item duplication glitch that occurred during duels.
Fixed Vault economy registration timing on startup to prevent dependent plugins from failing to load.
Fixed an exception error that occurred for temporary or offline players in client-side worth displays.
Fixed an issue causing ghost item duplication when shift-clicking in the sell menu or interacting with spawners.
Fixed cross-world teleportation being canceled or kicking players who are in a hidden or vanished state.
Fixed armor trims and custom item metadata failing to display correctly inside crate reward menus.
Fixed missing translation texts for confirmation buttons across various menus.
Fixed an issue where the simulated bot system would fail to load custom item lists if the configuration files had incorrect indentation placing the item list at the root level.
Fixed an issue where items (especially custom tools and items with worth displays) would be instantly deleted or lost from the inventory when left-clicked, dragged, or picked up while in Creative Mode.
Fixed Amethyst tools countdown timer freezing when item lore is customized with stylized fonts or translated to other languages.
Fixed Amethyst tools metadata updates failing to persist when players hold, click, or hover over the tools.
Fixed mob spawning prevention ignoring hostile Slimes and Ghasts.
Fixed phantom spawning prevention bypassing cancellation due to high vertical elevation offsets.
Fixed a case-sensitivity issue in the Amethyst self-destruct lore timer check, allowing the countdown timer to update correctly on the item lore instead of freezing.
Fixed a GUI click exploit where clicking items in custom menus could duplicate items/stacks due to missing client synchronization.
Fixed a server lag spike and delay occurring when players die or respawn on Paper and Folia servers.
Fixed chainmail kit parsing issues on Paper and Folia platforms.
Fixed an issue that allowed shulker boxes containing empty container blocks to be placed inside ender chests.
Fixed missing player balance displays on the money leaderboard GUI.
Fixed thread-safety issues and NullPointerExceptions (NPE) during spawner generation on Folia.
Fixed spawn location persistence and command unregistration issues on server shutdown.
Fixed chat bypass vulnerabilities and related chat exploits.
Fixed Random Teleport (RTP) safe coordinate search when handling separate spawn worlds and normal worlds.
Fixed configuration persistence issues during server reload/restart.
Fixed corner-clipping in spawner line-of-sight checks that caused false concealments.
Fixed a permission node check issue in the private messaging manager on Folia servers.
Fixed database connection closures and ensured thread-safe operations on Folia servers.
Fixed configuration synchronization issues by accurately detecting YAML list boundaries.
Fixed money leaderboard displays and transactional sell axe functionality on Folia servers.
Fixed random teleportation fallback search failing to locate safe destination coordinates.
Fixed visual rendering glitches when revealing managed spawners.
Fixed duplicate configuration comments from generating during setup initialization.
Fixed player skin head display compatibility issues in the tablist.
Fixed monster mob entity matching during clear-lag cleanup and eliminated duplicate announcement broadcasts.
Changed / Improved
Updated Folia server platform compatibility support to Folia 26.2.
Updated duel arena and queue behaviors for smoother match transitions.
Updated orders item selection flows and inventory management.
Improved the homes menu by separating the home creation button and sorting existing homes by their creation order.
Improved the layout of the sell confirmation menu.
Improved the structure and documentation of configuration files for better maintainability.
Normalized TPA command inputs to ASCII characters.
Enabled see-through holograms and set their minimum scale to 1.
Optimized client-side rendering and preview display tick frequency for crates.
Redesigned and remade the settings GUI layout, normalizing text casing and formatting for a cleaner interface.
Optimized shop purchase performance and reduced database writes to prevent server lag.
Refreshed documentation and user guide references.
Improved configuration synchronization on Folia servers to preserve custom administrative comments and settings.
Adjusted random teleportation fallback searches to strictly enforce the configured minimum radius.
Updated the item worth and shop systems to respect and block valuations for restricted items.
Optimized chunk loading and delivery during random teleportation to minimize server lag spikes.
Unified crate reward preview and opening into a single key-aware interactive menu with reward interaction hints.
Synchronized the key-all event countdown timer directly to the server playtime clock.
Improved crate reward menu layout stability by enforcing consistent slot placement instead of dynamic centering.