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Component Camera

Berke edited this page Jun 23, 2026 · 1 revision

Camera

The Camera component controls view orientation, projection settings, and camera direction.


Properties

isValid

camera.isValid

Returns whether the camera component is valid.

Returns

boolean

isActive

camera.isActive

Enables or disables this camera.

Returns

boolean

Example

camera.isActive = true

yaw

camera.yaw

Horizontal rotation of the camera.

Returns

number

Example

camera.yaw = camera.yaw + 1.0

pitch

camera.pitch

Vertical rotation of the camera.

Returns

number

Example

camera.pitch = math.clamp(camera.pitch, -89, 89)

fov

camera.fov

Field of view in degrees.

Returns

number

aspectRatio

camera.aspectRatio

Screen aspect ratio.

Returns

number

nearPlane

camera.nearPlane

Near clipping plane distance.

Returns

number

farPlane

camera.farPlane

Far clipping plane distance.

Returns

number

forward

camera.forward

Forward direction vector of the camera.

Returns

Vector3

target

camera.target

The target point the camera is looking at.

Returns

Vector3

Example

local cam = entity.camera

cam.yaw = cam.yaw + Input.GetMousePosition().x * 0.1
cam.pitch = math.clamp(cam.pitch, -80, 80)

cam.fov = 75

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