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Game Bindings

Berke edited this page Jun 23, 2026 · 1 revision

Game Bindings

The Game table exposes high-level engine and editor functionality to Lua scripts.


Functions

LoadLevel

Game.LoadLevel(levelName)

Loads a level/scene by name.


Parameters

Name Type Description
levelName string Name of the level to load

Returns

nil

Example

Game.LoadLevel("TestMap")

Notes

  • This function immediately triggers a level change through the editor/runtime system.
  • Any unsaved runtime state may be lost depending on engine configuration.

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