4.7.0
Added early support for shaders! (Finally...)
- Use the new
PixelShaderMetarecord to specify a shader to load- As with all other assets, the shader must be added to your project's
Content.mgcb
- As with all other assets, the shader must be added to your project's
- Use
GraphicsManager.SetPostProcessingPixelShader(...)to set a shader to apply to the entire screen; passnullto clear the shader again
More uses will be added in future releases!
