A Claude Code plugin for Unity game development: project init from a prompt, editor automation via MCP for Unity, a verify loop, Unity C#/scene/animation/DOTS skills, asset pipelines (in-Unity generation + blender-mcp), research/asset-scout/modeling/playtest agents, headless CI test running, and agentic workflows (multi-lens review, multi-scenario playtest sweeps).
→ Full documentation: unity-kit/README.md
claude plugin marketplace add Benjamin-Curlier/unity-kit
claude plugin install unity-kit@bencu-plugins
Each release ships two zips: the plugin itself, and a scaffold to drop into an existing Unity project folder. See Releases.
MIT licensed.