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NullDC4Wii - Alpha 0.52

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@BenoitAdam BenoitAdam released this 16 Jul 14:30

Hokuto no ken fix !

⚙️ Improvements

ISP_PRESET (Hokuto No Ken specific)

Hokuto No Ken throw all the graphic and then : "good luck". No Z-Depth info.
This is a perfectible hack.
Correct behavior will probably cost CPU Cycle

Hokuto no Ken is now playable with this

👨‍💻 Developers

Put presets and listfile in MEM2

The presets ands listfile where in MEM1, which was a waste of Memory. MEM1 is faster supposedly.

Removed mp3 sample

No more MP3 potential playing in the menu. We don't have enough RAM for useless stuff. 450kb saved in MEM1 !

changed presets system behavior

no more 8 names and 4096 preset limit

Entire new algorythm the read directly the file instead of storing it

Presets: stream-match the .cfg instead of storing a table (frees 2.6 MB MEM2)

game_presets_load() no longer parses anything — it just remembers the
path and logs the section count. game_presets_apply() re-reads the file
from SD in two passes ([default] first, then the first matching section)
into a single ~130-byte static scratch slot, so the 4096-entry table
carved from the MEM2 arena is gone entirely.

.cfg format, matching rules and API are unchanged; the 4096-section and
8-alias caps are lifted as a side effect.

🧰 Please update compatibility Guide

Please re-test all games untested since alpha 0.26 (except Windows CE games) and update compatiblity wiki :

https://wiibrew.org/wiki/NullDC4Wii/Compatibility

🎮 Optional Extras

Wii & WiiU Fowarders : see alpha0.51

Wii Forwarder by @Ploggy
Wii U Overclock Forwarder (integrated) by @Zeox-Gamer