Release 1.22.0
π What's new
This release rebuilds how the Nether and The End are generated. Previously both dimensions were a solid block of rock that the populator peppered with random single blocks β including stray fire, which floated in mid-air and caused noticeable lag β and there were no real caves. Now both dimensions are solid worlds carved through by proper noise-generated cave systems, the Nether has natural biome regions across each island, and cave floors and ceilings are dressed with biome-appropriate decorations.
β¨ Highlights
- πΊ Nether & End generation overhaul β solid dimensions with connected, noise-carved caves instead of a random block soup.
- Nether lava sea β the lowest cave voids fill with lava rather than open air; the floor and roof stay solid so the world remains enclosed.
- Natural Nether biomes β the five Nether biomes are shared into natural, roughly equal-area regions, so several biomes appear within a single island.
- Biome-aware decorations β crimson/warped nylium, roots, fungi and vines; soul sand valleys with soul fire and bones; basalt deltas with columns and magma fires; glowstone ceiling patches; end rods and chorus in The End.
- No more laggy floating fire β fire is now sparse and grounded on netherrack/magma, so it stays lit without the old lag.
Compatibility
βοΈ BentoBox API 3.14+
βοΈ Minecraft 1.21.x
βοΈ Java 21
Upgrading
- As always, take backups just in case. (Make a copy of everything!)
- Stop the server.
- Replace the CaveBlock jar with this one.
- Restart the server.
- You should be good to go!
πΊ Nether/End note: The new generator only affects newly generated chunks. Nether and End chunks that were already generated with the old generator will look different from new ones, so you may see a seam where old meets new. If you want a consistent look, regenerate the Nether and End (or start fresh worlds) after upgrading.
Legend
- πΊ special attention needed.
New Features
πΊ Nether & End generation overhaul
Both dimensions are now filled solid and then carved by a 3D Simplex noise cave generator (intersecting folded noise fields for winding tunnels, plus a lower-frequency field for larger chambers), keeping a solid margin against the floor and roof. The Nether gains a lava sea at the bottom of its caves. A new biome provider distributes the five Nether biomes (wastes, crimson forest, warped forest, soul sand valley, basalt deltas) into natural, roughly equal-area regions so several biomes appear within one island. A biome-aware decoration pass then dresses cave floors and ceilings β nylium, roots, fungi, vines, soul fire, bones, basalt columns, glowstone, end rods and chorus flowers β always resting on solid ground so nothing floats. The old random single-block fill (including the laggy floating fire, scattered cave-air and stray lava) has been removed; ore and rock veins remain embedded in the walls.
Other Improvements
- Update API version, bump the build version, and save air in blueprints [cdd15e3]
- Add Modrinth publish workflow [d7bf7f8]
What's Changed
- πΊ Redo nether and end generation: noise caves, biomes and decorations by @tastybento in #109
- Update API version and increment build version, save air in blueprints by @tastybento in cdd15e3
- Add Modrinth publish workflow by @tastybento in d7bf7f8
Full Changelog: 1.21.0...1.22.0