Is your feature request related to a problem?
Maybe this also applies to oneblock, but.. for chunkblock i'd love it to be a bit different so having end of a phase end-boss or mob-wave or bonus-reward: sounds fun
End each major or 5th phase with an optional configurable encounter rather than silently moving to the next block table:
- End-Boss or mob-wave defence
- Protect the magic block for x period of time (mob targets to get on it and/or break it) (if you defend for x period of time, you get to progress)
- Timed gathering objective
Describe the solution you'd like.
fun, gameplay! increase playtime
Describe alternatives you've considered.
Difficulty should scale with genuine online team members, with a cap and membership-age requirement to prevent alt abuse. Solo islands should always get a viable solo version.
Agreements
Other
I hope you consider this, it seems this is also great for oneblock
Is your feature request related to a problem?
Maybe this also applies to oneblock, but.. for chunkblock i'd love it to be a bit different so having end of a phase end-boss or mob-wave or bonus-reward: sounds fun
End each major or 5th phase with an optional configurable encounter rather than silently moving to the next block table:
Describe the solution you'd like.
fun, gameplay! increase playtime
Describe alternatives you've considered.
Difficulty should scale with genuine online team members, with a cap and membership-age requirement to prevent alt abuse. Solo islands should always get a viable solo version.
Agreements
Other
I hope you consider this, it seems this is also great for oneblock