Releases: BeyondRandom/facet-forge
Release list
Facet Forge 0.1.0 — First public alpha
Facet Forge 0.1.0 — First public alpha
An agent-native 3D asset creator built with Godot: model through structured tools, inspect the results from 18 angles, animate assemblies, and export verified GLBs.
Downloads
- facet-forge-0.1.0-windows-x64.zip — portable creator with the verified Godot 4.7.2 runtime. Extract completely to a writable folder and run Launch Facet Forge.bat. Windows x64; unsigned.
- facet-forge-0.1.0-source.zip — clean source, documentation, examples and tests. Requires a separately installed Godot editor.
- SHA256SUMS.txt — SHA-256 checksums for both downloads. On Windows use
Get-FileHash filename.zip -Algorithm SHA256and compare.
Python 3.10+ is required only for the MCP/CLI bridge, not the graphical editor. No Python packages or OpenAI API key are required. Your chosen assistant is separate and may have its own costs.
Connect Codex
Start the app and follow the complete Codex guide. It includes tool registration, an end-to-end first asset, animation inspection, error handling and privacy guidance. AGENTS.md gives repository-local instructions to coding agents.
What's included
Seven parametric constructors; bevel/bend/taper/faceting; materials; named parts, mirrors, arrays and anchors; transform animation; atomic edits, safe retries, undo/redo and recovery; six-view contact sheets and twelve diagonal angles; structured camera/bounds data; recipe persistence and GLB export/reimport. Three generic example recipes are included.
Verification
Local Windows verification passed: 27 core checks, 6 bridge unit/stdio tests, 16 live integration checks, 61 coverage checks with the robot, and 24 nonblank contact-sheet cells. The portable ZIP was extracted to a fresh directory: launcher persistence, empty initial state, bundled example loading, image capture and the 16-check integration suite passed from that extracted copy.
Headless CI verifies the core and bridge, not visual quality. The official engine archive was checked against its SHA-512 manifest; runtime licenses and provenance are included. Repository contents were audited to exclude local credentials, recovery state, generated output and personal paths.
Alpha limitations
Not a full Blender replacement. No sculpting, booleans, skinning, texture painting, physics, arbitrary imported-GLB editing, render caching or hosted model backend. Some primitive poles report degeneracy warnings. Bounds do not certify visibility/collision, and geometry validation does not certify artistic quality. Windows is tested; other platforms are source-only and unverified.
The endpoint is trusted-local software, not a public service. Never share .runtime/. See SECURITY.md. MIT licensed; Godot retains its own notices.