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GBX.NET 0.10.0

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@BigBang1112 BigBang1112 released this 01 Jun 17:55
· 3929 commits to master since this release
f9aa906

Version 0.10.0 is finally out together with GBX.NET.LZO and GBX.NET.Imaging.

The library successfully drops System.Drawing.Common from its needed supports, making the library package-independent in .NET Standard 2.0.

  • The library is now separated into GBX.NET and GBX.NET.LZO
    • GBX.NET, GBX.NET.Imaging, and GBX.NET.Json are now distributed under MIT
    • GBX.NET.LZO stays GNU GPL 3.0, which means you have to use GNU GPL 3.0 after referencing
    • More details available in README
  • Added support for TM2020 ghost sample data reading
    • CPlugEntRecordData has been successfully reverse-engineered
    • The ghost now provides the same data as a usual TM ghost (position, rotation, velocity, speed)
    • Shootmania ghost samples are also retrievable, but the only position that is accurate
  • CSystemConfig (.SystemConfig.Gbx) is now officially supported
  • Added support for input reading ranging TM1.0 - TM2
  • Added experimental readUncompressedBodyDirectly parameter recommended for parsing internal GBX files from the internet
  • Added support for reading nodes in streams with CanSeek: false
  • Added map lightmap read/write support
    • Methods currently missing in GBX.NET.Imaging
  • Map thumbnail is now presented as a byte array
    • GBX.NET.Imaging has extensions that convert them into Bitmap
  • Collector icons are now presented as 2D arrays of colors
    • GBX.NET.Imaging has extensions that convert them into Bitmap
  • Added INodeHeader to CGameCtnChallenge and CGameCtnReplayRecord
    • An interface that shows only the properties that can be read from the header
  • Added CGameCtnMediaBlockTimeSpeed
  • Added CCtnMediaBlockUiTMSimpleEvtsDisplay
  • Added GameBox.TryNode method
  • DiscoverAll method has now parallel and serial methods
  • Enhanced CGamePlayerProfile
  • GameBoxReader.ReadArray method now has an optional length parameter
  • Fixed ghost parse for TM Turbo
  • Fixed ghost checkpoints for TMUF and lower ghosts
  • Fixed light trail color for TM2 not showing
  • Fixed BakedBlocks property not discovering its chunks
  • Fixed name collisions with reference table classes
  • Removed more obsoletes
  • Class reorganizations
  • Tons of more minor changes

Renames:

  • Renamed CGameGhost.Data to CGameGhost.SampleData
  • Renamed MediaBlockKey to CGameCtnMediaBlock.Key
  • Renamed MapOrigin and MapTarget to MapCoordOrigin and MapCoordTarget
  • Renamed Embeds to EmbeddedObjects
  • Renamed SecondaryPackDesc to ForegroundPackDesc