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Implemented match logic for host and client

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@Bill-GD Bill-GD released this 13 Aug 12:38
· 55 commits to main since this release

What is included:

  • Overview, Start, Obstacle, Acceleration, Finish, Extra interfaces and all related logic
  • Host can view who has connected and can only start the match if all 4 players (1 if debug/test) has joined and is ready
  • Client can request, receive, cache data of matches and manage those cached data

What isn't included:

  • Viewer and MC screen
  • Sounds
  • Result screen after each section
  • Detailed instruction

Full Changelog: assets...complete_match