Implemented match logic for host and client
Pre-release
Pre-release
What is included:
- Overview, Start, Obstacle, Acceleration, Finish, Extra interfaces and all related logic
- Host can view who has connected and can only start the match if all 4 players (1 if debug/test) has joined and is ready
- Client can request, receive, cache data of matches and manage those cached data
What isn't included:
- Viewer and MC screen
- Sounds
- Result screen after each section
- Detailed instruction
Full Changelog: assets...complete_match