v1.3 — fixes the black screen / silent Duck Hunt after a crash during loading
Mod release v1.3, for game v2.1.2. In game it identifies as v2.1.2-8P-v1.3.
Everyone in a 5-8 player lobby must be on this same release — v1.2 and v1.3 refuse each other cleanly. Update together.
Fixed since v1.2
- #10 — every screen goes black at the end of a minigame and #12 — Duck Hunt's rifle (and duck sounds) silent for everyone. Both had the same cause: if one player's game crashed while a minigame was loading, the game's own "everyone has loaded" check never fired again after that player was removed, so the minigame started through a side door without its formal start — which is what restores the sound bus and what makes the session listen for "this minigame is finished". This is vanilla behaviour at any player count; a bigger lobby just makes a drop-during-load likelier. The mod now re-runs the load check when a peer drops, and Duck Hunt no longer starts a round on its own before the game has begun. Reproduced and verified locally at 4 and 8 players by killing a client at the loading moment.
- The crash itself (#11) is not explained by this and stays open — logs from anyone who hits a crash at a minigame's loading moment are still wanted.
Install
Unzip and run install.sh (Linux) / install.bat (Windows), or python3 install.py. See README.txt in the zip. Verify with the main-menu version string (v2.1.2-8P-v1.3); uninstall with Steam's "Verify integrity of game files". The installer keeps no backup and refuses to patch a non-pristine pck — if a game update has reverted the mod, just run it again.