Skip to content

v1.4 — a player quitting during a minigame load no longer breaks the session (all fifteen minigames)

Choose a tag to compare

@Binary1936 Binary1936 released this 15 Aug 21:18
· 15 commits to main since this release

Mod release v1.4, for game v2.1.2. In game it identifies as v2.1.2-8P-v1.4.

Everyone in a 5-8 player lobby must be on this same release — v1.3 and v1.4 refuse each other cleanly. Update together.

Fixed since v1.3

  • #13 — a player quitting (Alt-F4, pause-menu leave) while a minigame is loading. v1.3 fixed the case where a player's game crashes during a load, which the host only notices ~15 s later, after everyone else has loaded. A quit is different: the host sees it immediately, while slower players are still loading, and every minigame's disconnect handling then ran before the game had actually started. In eleven minigames vanilla saw "zero players left" and finished the round before it began (black screen, no scores); in six of them the round then started but could never end. Vanilla behaviour at any player count. Every minigame's handler now waits until the game has started — the same guard Duck Hunt received in v1.3. Reproduced before the fix and verified after it on every affected minigame at 4 players, plus 4- and 8-player controls.
  • The original crash report (#11) stays open — logs from anyone whose game crashes at a minigame's loading moment are still wanted.

Install

Unzip and run install.sh (Linux) / install.bat (Windows), or python3 install.py. See README.txt in the zip. Verify with the main-menu version string (v2.1.2-8P-v1.4); uninstall with Steam's "Verify integrity of game files". The installer keeps no backup and refuses to patch a non-pristine pck — if a game update has reverted the mod, just run it again.