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Components
David Eddy edited this page Mar 27, 2017
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1 revision
There are two types of components: logic and scene.
Scene components are assembled together in a hierarchy underneath an actor's root scene component and serve as a skeleton for transformations in world space.
Logic components are located together in a flat list in the actor object and serve as parts that provide special functionality.
Lights
- DirectionalLightComponent
- PointLightComponent
- SpotLightComponent
Meshes
- SkeletalMeshComponent
- StaticMeshComponent
Shapes
- BoundingBoxComponent
- BoxComponent
- SphereComponent
- CylinderXComponent/CylinderYComponent/CylinderZComponent
- ComplexCylinderComponent
- CapsuleXComponent/CapsuleYComponent/CapsuleZComponent
- ComplexCapsuleComponent
- ConeXComponent/ConeYComponent/ConeZComponent
- ComplexConeComponent
- PlaneComponent
Transforms
- BoomComponent
- PositionComponent
- TRComponent
- TRSComponent
Volumes
- GravityVolumeComponent
- TriggerVolumeComponent
Miscellaneous
- CameraComponent
- DecalComponent
Movement
- CharacterMovementComponent
- TransformMovementComponent
Miscellaneous
- InteractionComponent