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Components

David Eddy edited this page Mar 27, 2017 · 1 revision

There are two types of components: logic and scene.
Scene components are assembled together in a hierarchy underneath an actor's root scene component and serve as a skeleton for transformations in world space.
Logic components are located together in a flat list in the actor object and serve as parts that provide special functionality.

Scene components

Lights

  • DirectionalLightComponent
  • PointLightComponent
  • SpotLightComponent

Meshes

  • SkeletalMeshComponent
  • StaticMeshComponent

Shapes

  • BoundingBoxComponent
  • BoxComponent
  • SphereComponent
  • CylinderXComponent/CylinderYComponent/CylinderZComponent
  • ComplexCylinderComponent
  • CapsuleXComponent/CapsuleYComponent/CapsuleZComponent
  • ComplexCapsuleComponent
  • ConeXComponent/ConeYComponent/ConeZComponent
  • ComplexConeComponent
  • PlaneComponent

Transforms

  • BoomComponent
  • PositionComponent
  • TRComponent
  • TRSComponent

Volumes

  • GravityVolumeComponent
  • TriggerVolumeComponent

Miscellaneous

  • CameraComponent
  • DecalComponent

Logic components

Movement

  • CharacterMovementComponent
  • TransformMovementComponent

Miscellaneous

  • InteractionComponent

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