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Releases: BlenderKit/bk_godot

v0.6.1

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@github-actions github-actions released this 01 Jul 15:40

Tiny bugfix release to remove harmless Warning on startup for good.

Changed

  • No more invalid UID warning when the plugin loads: the resource .uid
    files were missing from the release archive, so Godot couldn't resolve
    UIDs and fell back to text paths. They are now shipped with the plugin.

v0.6.0

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@github-actions github-actions released this 01 Jul 15:08

Major bugfix release ensuring compatibility with the new blendkit.com domain
and improving Client handling.

Please upgrade by removing the old addons/blendkit/ directory and
unpacking the latest version.

You can now use the Godot Asset Store tab in Godot 4.7+ to install the plugin.

Changed

  • Use official signed Client binaries (v1.9.2) which include
    upstream fixes needed to work with new blendkit.com domain.
  • Skip outdated Clients left running by other integrations and start the
    bundled Client instead, picking another known port if needed.

Added

  • The plugin is now available from the new Godot Asset Store included in
    Godot 4.7 and newer.
  • Always use the highest-version Client binary, and warn if multiple versions
    are present — usually a sign the plugin was unpacked over an old copy instead
    of a clean reinstall.
  • CI now tests the Send to Godot button on Linux and Windows to ensure
    better long-term stability.

v0.5.2

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@github-actions github-actions released this 23 Jun 22:29

Utility release which adds addons/blendkit/LICENSE to comply with
Godot Asset Store requirements.

No functional changes.

Added

  • Include LICENSE in the addons/blendkit/ directory so it ships with the
    addon. The root LICENSE remains the source of truth and is synced into the
    addon directory on build.

v0.5.1

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@github-actions github-actions released this 22 Jun 17:08

Bugfix release for the blenderkit.com -> blendkit.com migration.

Older Clients (<= 1.9.0) will get CORS errors in the browser from blendkit.com
leading to the Send to Godot button not showing.

Please upgrade by removing old addons/blendkit directory and
unpacking the latest version.

Changed

  • Patched Client to send correct CORS for blendkit.com.

Added

  • New End-to-End (E2E) CI using Playwright which ensures the elusive Send to Godot
    button shows in a browser and triggers asset download in Godot. This is quite
    a comprehensive test of the entire stack which should hopefully bring
    more stability to the addon and detect breakages in production automatically.

v0.5.0

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@github-actions github-actions released this 11 Jun 14:21

Renamed to Blendkit and improved Client connection stability.

Changed

  • New plugin name: Blendkit
    • New plugin directory: addons/blendkit/
    • On upgrade just delete old dir: addons/blenderkit/
  • Improved Client discovery, connection stability, and state flow.
  • Properly display reported Client's version.
  • Suppress occasional harmless warning when Godot window got suspended.

v0.4.2

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@github-actions github-actions released this 04 Mar 15:08

Tiny bugfix release to remove harmless Warning on startup.

Changed

  • Remove script uid reference which was causing a harmless warning. Just Godot things.

v0.4.1

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@github-actions github-actions released this 03 Mar 17:11

Added

  • Add "Auto" and "Original" resolution options
  • Unsubscribe from Client when disabled or in error state

Changed

  • Improve Client integration with high latency clients
    • This fixes disconnects on Wayland when Godot editor isn't visible
  • Change default Log Level to INFO and clean up Output
  • Fix alignment of the version label with docs links

v0.4.0

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@github-actions github-actions released this 25 Feb 12:47

Full Changelog: v0.3.1...v0.4.0

v0.3.1

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@github-actions github-actions released this 06 Feb 15:21

Full Changelog: v0.3.0...v0.3.1

v0.3.0

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@github-actions github-actions released this 29 Jan 15:31