Releases: BlenderKit/bk_godot
Release list
v0.6.1
Tiny bugfix release to remove harmless Warning on startup for good.
Changed
- No more
invalid UIDwarning when the plugin loads: the resource.uid
files were missing from the release archive, so Godot couldn't resolve
UIDs and fell back to text paths. They are now shipped with the plugin.
v0.6.0
Major bugfix release ensuring compatibility with the new blendkit.com domain
and improving Client handling.
Please upgrade by removing the old addons/blendkit/ directory and
unpacking the latest version.
You can now use the Godot Asset Store tab in Godot 4.7+ to install the plugin.
Changed
- Use official signed Client binaries (v1.9.2) which include
upstream fixes needed to work with newblendkit.comdomain. - Skip outdated Clients left running by other integrations and start the
bundled Client instead, picking another known port if needed.
Added
- The plugin is now available from the new Godot Asset Store included in
Godot 4.7 and newer. - Always use the highest-version Client binary, and warn if multiple versions
are present — usually a sign the plugin was unpacked over an old copy instead
of a clean reinstall. - CI now tests the Send to Godot button on Linux and Windows to ensure
better long-term stability.
v0.5.2
Utility release which adds addons/blendkit/LICENSE to comply with
Godot Asset Store requirements.
No functional changes.
Added
- Include
LICENSEin theaddons/blendkit/directory so it ships with the
addon. The rootLICENSEremains the source of truth and is synced into the
addon directory on build.
v0.5.1
Bugfix release for the blenderkit.com -> blendkit.com migration.
Older Clients (<= 1.9.0) will get CORS errors in the browser from blendkit.com
leading to the Send to Godot button not showing.
Please upgrade by removing old addons/blendkit directory and
unpacking the latest version.
Changed
- Patched Client to send correct CORS for
blendkit.com.
Added
- New End-to-End (E2E) CI using Playwright which ensures the elusive Send to Godot
button shows in a browser and triggers asset download in Godot. This is quite
a comprehensive test of the entire stack which should hopefully bring
more stability to the addon and detect breakages in production automatically.
v0.5.0
Renamed to Blendkit and improved Client connection stability.
Changed
- New plugin name: Blendkit
- New plugin directory:
addons/blendkit/ - On upgrade just delete old dir:
addons/blenderkit/
- New plugin directory:
- Improved Client discovery, connection stability, and state flow.
- Properly display reported Client's version.
- Suppress occasional harmless warning when Godot window got suspended.
v0.4.2
Tiny bugfix release to remove harmless Warning on startup.
Changed
- Remove script uid reference which was causing a harmless warning. Just Godot things.
v0.4.1
Added
- Add "Auto" and "Original" resolution options
- Unsubscribe from Client when disabled or in error state
Changed
- Improve Client integration with high latency clients
- This fixes disconnects on Wayland when Godot editor isn't visible
- Change default Log Level to INFO and clean up Output
- Fix alignment of the version label with docs links
v0.4.0
v0.3.1
v0.3.0
Full Changelog: https://github.com/BlenderKit/blenderkit-godot/commits/v0.3.0