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Releases: Bliss-Bass/GameNative-x64

v1.2.0-x64.4

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@github-actions github-actions released this 02 Sep 19:54

GameNative x64 1.2.0-x64.4

GameNative ported to x86_64 (bionic) for Bass:Lineout / ax86 tablets — run Windows games
through Proton/Wine on Intel or AMD Android devices, with hardware Vulkan.

Upstream GameNative targets arm64 and leans on ARM-only pieces (Box64, the Vortek Vulkan
proxy, libredirect-bionic-wx.so). This fork replaces those with a native x86_64 path: no
emulation layer, a real Khronos Vulkan loader with X11 surfaces, and Mesa drivers
cross-compiled for bionic.

Highlights

  • Native x86_64 execution — Proton/Wine runs directly, without Box64 translation
  • Hardware Vulkan via Mesa ANV (Intel) and RADV (AMD); lavapipe bundled as a software fallback
  • Vulkan loader, ICDs, and X11 client stack shipped in-APK and staged on first launch
  • PulseAudio wired up for in-game sound
  • Trackpad/mouse pointer capture fixes for desktop-style tablets

Experimental. Verified with Half-Life 2 on Intel UHD (Amber Lake / Coffee Lake).
Presentation still uses Mesa's software WSI path, so framerate is below what the GPU can do.

Install

  1. Download app-modernX64-release.apk below.
  2. Install on an x86_64 Android device (API 26+).
adb install -r app-modernX64-release.apk

The Vulkan payload (~50MB compressed) unpacks on first launch, so the first game start
takes longer than later ones.

Verifying which driver you got

After launching a game, check the DXVK log inside the game's directory:

adb shell "grep -iE 'Device name|Skipping CPU adapter' \
  /data/data/app.gamenative/Steam/steamapps/common/*/[a-z]*_d3d9.log"

A real GPU name (for example Intel(R) UHD Graphics) means hardware Vulkan. If it reports
llvmpipe, it fell back to software rendering.

Building it yourself

The native libraries are built in a pinned container (podman or docker required), which
keeps the toolchain identical across machines:

./scripts/native-build-container.sh scripts/build-x86_64-bionic-libs.sh
./scripts/native-build-container.sh scripts/build-x86_64-mesa-vulkan.sh
./scripts/provision-x86_64-vulkan.sh tarball
./gradlew :app:assembleModernX64Release -PnoMinify=true

-PnoMinify=true is currently required: a minified release ANRs shortly after launch in a
Compose recomposition loop.

What's included

File Description
app-modernX64-release.apk (~246M) Signed release build for x86_64 tablets. Use for installs and in-place updates.
app-modernX64-debug.apk (~274M) Debug build with logging enabled. For testing only.

These are x86_64 builds. They will not install on arm64 devices — use upstream
GameNative for arm64.

Bundled graphics stack

Field Value
Vulkan payload vulkan-x86_64-20260828.tzst (~50M compressed)
Drivers (ICDs) intel_icd.x86_64, lvp_icd.x86_64, radeon_icd.x86_64

The payload is extracted on first launch and carries hardware Vulkan for Intel
(ANV) and AMD (RADV) plus a software fallback (lavapipe), so no separate Termux
or driver setup is needed.

Automatic updates (Obtainium)

To get notified when new v* tags ship, add this repo in Obtainium:

Setting Value
Source GitHub
Repository Bliss-Bass/GameNative-x64
Release filter v* tags
APK filter app-modernX64-release.apk

Build info

Field Value
Release tag v1.2.0-x64.4
Gradle version 1.2.0 (code 46)
Application ID app.gamenative
Variant modernX64 (x86_64 only)
Minimum Android API 26+

Since v1.2.0-x64.3

Compare on GitHub: v1.2.0-x64.3...v1.2.0-x64.4

Changes in the last 30 days

Since 2026-08-03 · 207 commits

  • Bump versionCode to 46 for the x64.4 release. (8e64f07a)
  • Make a GTK4 app fill its window, which openbox's rule alone will not (050cc3e2)
  • Give a Linux session an owner, a lifetime and a window of its own (171877ba)
  • Give a drawer-launched Linux app the app list as its parent (afbb7626)
  • Do not refuse a launcher entry over an icon Android cannot decode (f7ada0f4)
  • Size the Linux session against Android's UI, not against its DPI number (53cdc506)
  • Name the app GameNativeX64 and add the guest command helper (0f54388d)
  • Wire the trampoline dex task into lint, not just the asset merge (4f72fc80)
  • Measure the presentation path from both ends instead of trusting a guest overlay (aed3503b)
  • Record the Half-Life 2 check on the shared-memory present path (1896d5b2)
  • Release shared fences and regions when a client disconnects (b6c19d6d)
  • Make the shared-memory present path work on x86_64 (b783f506)
  • x86_64 shm present: identify the missing capability, not a broken one (2dcaabbd)
  • Rule out size in the shared-memory present hang (585d41f8)
  • Make the shared-memory present path reproducible without a game (10ccf08a)
  • Pad the MIT-SHM version reply, and make the shm path answerable (54f70382)
  • Stop the debug build from silencing the parts that explain a failure (2a2c44de)
  • Give x86_64 guests real SysV shared memory, and a choice of present path (c3a0e2c3)
  • Report a failed ShmAttach instead of accepting it (b99e3da5)
  • Bring the port docs up to date, and correct why MIT-SHM is off (e8a328e8)
  • Let a user supply their own SteamGridDB key, and use it for launcher icons (fc7e2cb0)
  • Find an icon for a game whatever store it came from (31f3a1e9)
  • Sign a generated stub with a provider that will take the key (03f8f57f)
  • Keep a game's app-list entry in step with the game (555d8031)
  • Offer an installed game an entry in Android's app list (28a5e41d)
  • Share the launcher-entry machinery instead of reaching into Linux code (3e1b8d96)
  • Let a launcher entry stand for a game as well as a Linux app (543691d7)
  • Let a Linux app reach Android's files (74383ebe)
  • Give the Linux Session a desktop, and an app the display to itself (6610503b)
  • Take back the launcher entries a Linux app leaves behind (6522b3f2)
  • Name the installer so the package manager will show it to us (004fdd1a)
  • Install launcher entries through the ROM's installer when it is there (95a49649)
  • Offer a Linux app an entry in Android's app list (80fb8122)
  • Build the stub trampoline as an asset, and keep its signing key (ca526e94)
  • Stop losing a Linux intent that arrives mid-startup (8658bdab)
  • Sign a generated stub on the device it was generated on (28673ad8)
  • Generate an installable stub APK without build tools (3c965862)
  • Call it a Linux session, not a Linux desktop (683a2915)
  • Offer the pin action on the Linux apps list (f0ef6ccf)
  • Pin a Linux application to the launcher (c606016c)
  • Add a screen for the applications in the Linux userland (c5652e74)
  • Find the applications installed in the Linux userland (d57cbf8c)
  • Fix the Linux screens reached by intent (d87f56e8)
  • Update working notes for the shipped desktop (91c9c8bb)
  • Ship a desktop that is usable without setting it up (a59ef397)
  • Add an intent entry point for the Linux terminal (edbaf31d)
  • Add working notes for the Linux userland work (1fa04a04)
  • Add the Linux desktop screen (5dbab8f6)
  • Add an RFB client and presenter (8e1a449b)
  • Add the graphical session manager (3c7ccbba)
  • Log the output of long-lived guest processes (a294f11a)
  • Run PRoot without hardlink emulation (1a8cb53f)
  • Install the graphical session with the userland (e3fdb7e4)
  • Add the release keystore helper (d60cc5a7)
  • Add the Linux terminal screen (cd7fc8a7)
  • Vendor the Termux terminal emulator and view (9bd480a1)
  • Add the Linux userland: rootfs installer and program launcher (23584cc2)
  • Build upstream PRoot for bionic x86_64 (f0530b6b)
  • Port the vendored PRoot fork to x86_64 (7ef7bb1e)
  • Add a boot_to_container launch extra (7cfc6647)
  • X server: answer requests Wine never sends (7b239da9)
  • Release: don't build twice per tag, and ignore upstream tags in notes (f0b6f539)
  • Pin Robolectric to API 34 for the modernX64 flavor (61f3364d)
  • CI: survive freedesktop.org 418s and cache each native tree separately (908ab6b9)
  • CI: write local.properties, and keep the native cache on failure (077ad06f)
  • x64-payload: stop deleting the JDK while freeing disk space (7fdc6708)
  • native-build-container: fall back to docker when podman is unusable (e0a2aa86)
  • Switch CI to the BumpDesk release pattern (a956f46e)
  • Rebuild the bionic libs asset in the container (eedba2a7)
  • Build the bionic x86_64 native libs in a pinned container (d9e87861)
  • provision-x86_64-vulkan: prune to the loader/ICD closure (65895ec5)
  • Stage guest Vulkan stack from a bundled asset (3a5df2f7)
  • provision-x86_64-vulkan: fold hardware ICDs into one payload (d6cfd481)
  • Add a -PnoMinify escape hatch, and skip the pitches in port builds. (5a40b846)
  • Also skip the membership pitches in the x86_64 port builds. (e8b26ad0)
  • Skip the membership pitches in debug builds. (2e3026c3)
  • Only put the app library dir on the guest path when it is x86_64. (c3292291)
  • Handle mouse buttons on the uncaptured pointer path. (fbfde495)
  • Capture the pointer as soon as the game window takes focus. (8bcb7162)
  • Give the x86_64 guest a library path that resolves libpulse. (3e9ec008)
  • Make a swapRB change actually reach the surfaces built before it. (93d9da5a)
  • Pass the R/B swap flag the raster helpers have always read. (1c6bc0ed)
  • Ship libXrandr in the x86_64 bionic libs asset. (6e109888)
  • Build ANV and RADV through to staged ICDs for the x86_64 guest. (8f44d595)
  • Make the bionic x86_64 Mesa cross-build get through to a linked ICD. (406fd7a1)
  • Add a Mesa cross-build for hardware Vulkan ICDs on bionic x86_64. (3c39845d)
  • Det...
Read more

v1.2.0-x64.3

Choose a tag to compare

@github-actions github-actions released this 31 Aug 19:33

GameNative x64 1.2.0-x64.3

GameNative ported to x86_64 (bionic) for Bass:Lineout / ax86 tablets — run Windows games
through Proton/Wine on Intel or AMD Android devices, with hardware Vulkan.

Upstream GameNative targets arm64 and leans on ARM-only pieces (Box64, the Vortek Vulkan
proxy, libredirect-bionic-wx.so). This fork replaces those with a native x86_64 path: no
emulation layer, a real Khronos Vulkan loader with X11 surfaces, and Mesa drivers
cross-compiled for bionic.

Highlights

  • Native x86_64 execution — Proton/Wine runs directly, without Box64 translation
  • Hardware Vulkan via Mesa ANV (Intel) and RADV (AMD); lavapipe bundled as a software fallback
  • Vulkan loader, ICDs, and X11 client stack shipped in-APK and staged on first launch
  • PulseAudio wired up for in-game sound
  • Trackpad/mouse pointer capture fixes for desktop-style tablets

Experimental. Verified with Half-Life 2 on Intel UHD (Amber Lake / Coffee Lake).
Presentation still uses Mesa's software WSI path, so framerate is below what the GPU can do.

Install

  1. Download app-modernX64-release.apk below.
  2. Install on an x86_64 Android device (API 26+).
adb install -r app-modernX64-release.apk

The Vulkan payload (~50MB compressed) unpacks on first launch, so the first game start
takes longer than later ones.

Verifying which driver you got

After launching a game, check the DXVK log inside the game's directory:

adb shell "grep -iE 'Device name|Skipping CPU adapter' \
  /data/data/app.gamenative/Steam/steamapps/common/*/[a-z]*_d3d9.log"

A real GPU name (for example Intel(R) UHD Graphics) means hardware Vulkan. If it reports
llvmpipe, it fell back to software rendering.

Building it yourself

The native libraries are built in a pinned container (podman or docker required), which
keeps the toolchain identical across machines:

./scripts/native-build-container.sh scripts/build-x86_64-bionic-libs.sh
./scripts/native-build-container.sh scripts/build-x86_64-mesa-vulkan.sh
./scripts/provision-x86_64-vulkan.sh tarball
./gradlew :app:assembleModernX64Release -PnoMinify=true

-PnoMinify=true is currently required: a minified release ANRs shortly after launch in a
Compose recomposition loop.

What's included

File Description
app-modernX64-release.apk (~246M) Signed release build for x86_64 tablets. Use for installs and in-place updates.
app-modernX64-debug.apk (~273M) Debug build with logging enabled. For testing only.

These are x86_64 builds. They will not install on arm64 devices — use upstream
GameNative for arm64.

Bundled graphics stack

Field Value
Vulkan payload vulkan-x86_64-20260828.tzst (~50M compressed)
Drivers (ICDs) intel_icd.x86_64, lvp_icd.x86_64, radeon_icd.x86_64

The payload is extracted on first launch and carries hardware Vulkan for Intel
(ANV) and AMD (RADV) plus a software fallback (lavapipe), so no separate Termux
or driver setup is needed.

Automatic updates (Obtainium)

To get notified when new v* tags ship, add this repo in Obtainium:

Setting Value
Source GitHub
Repository Bliss-Bass/GameNative-x64
Release filter v* tags
APK filter app-modernX64-release.apk

Build info

Field Value
Release tag v1.2.0-x64.3
Gradle version 1.2.0 (code 45)
Application ID app.gamenative
Variant modernX64 (x86_64 only)
Minimum Android API 26+

Since v1.2.0-x64.1

Compare on GitHub: v1.2.0-x64.1...v1.2.0-x64.3

Changes in the last 30 days

Since 2026-08-01 · 210 commits

  • Name the app GameNativeX64 and add the guest command helper (0f54388d)
  • Wire the trampoline dex task into lint, not just the asset merge (4f72fc80)
  • Measure the presentation path from both ends instead of trusting a guest overlay (aed3503b)
  • Record the Half-Life 2 check on the shared-memory present path (1896d5b2)
  • Release shared fences and regions when a client disconnects (b6c19d6d)
  • Make the shared-memory present path work on x86_64 (b783f506)
  • x86_64 shm present: identify the missing capability, not a broken one (2dcaabbd)
  • Rule out size in the shared-memory present hang (585d41f8)
  • Make the shared-memory present path reproducible without a game (10ccf08a)
  • Pad the MIT-SHM version reply, and make the shm path answerable (54f70382)
  • Stop the debug build from silencing the parts that explain a failure (2a2c44de)
  • Give x86_64 guests real SysV shared memory, and a choice of present path (c3a0e2c3)
  • Report a failed ShmAttach instead of accepting it (b99e3da5)
  • Bring the port docs up to date, and correct why MIT-SHM is off (e8a328e8)
  • Let a user supply their own SteamGridDB key, and use it for launcher icons (fc7e2cb0)
  • Find an icon for a game whatever store it came from (31f3a1e9)
  • Sign a generated stub with a provider that will take the key (03f8f57f)
  • Keep a game's app-list entry in step with the game (555d8031)
  • Offer an installed game an entry in Android's app list (28a5e41d)
  • Share the launcher-entry machinery instead of reaching into Linux code (3e1b8d96)
  • Let a launcher entry stand for a game as well as a Linux app (543691d7)
  • Let a Linux app reach Android's files (74383ebe)
  • Give the Linux Session a desktop, and an app the display to itself (6610503b)
  • Take back the launcher entries a Linux app leaves behind (6522b3f2)
  • Name the installer so the package manager will show it to us (004fdd1a)
  • Install launcher entries through the ROM's installer when it is there (95a49649)
  • Offer a Linux app an entry in Android's app list (80fb8122)
  • Build the stub trampoline as an asset, and keep its signing key (ca526e94)
  • Stop losing a Linux intent that arrives mid-startup (8658bdab)
  • Sign a generated stub on the device it was generated on (28673ad8)
  • Generate an installable stub APK without build tools (3c965862)
  • Call it a Linux session, not a Linux desktop (683a2915)
  • Offer the pin action on the Linux apps list (f0ef6ccf)
  • Pin a Linux application to the launcher (c606016c)
  • Add a screen for the applications in the Linux userland (c5652e74)
  • Find the applications installed in the Linux userland (d57cbf8c)
  • Fix the Linux screens reached by intent (d87f56e8)
  • Update working notes for the shipped desktop (91c9c8bb)
  • Ship a desktop that is usable without setting it up (a59ef397)
  • Add an intent entry point for the Linux terminal (edbaf31d)
  • Add working notes for the Linux userland work (1fa04a04)
  • Add the Linux desktop screen (5dbab8f6)
  • Add an RFB client and presenter (8e1a449b)
  • Add the graphical session manager (3c7ccbba)
  • Log the output of long-lived guest processes (a294f11a)
  • Run PRoot without hardlink emulation (1a8cb53f)
  • Install the graphical session with the userland (e3fdb7e4)
  • Add the release keystore helper (d60cc5a7)
  • Add the Linux terminal screen (cd7fc8a7)
  • Vendor the Termux terminal emulator and view (9bd480a1)
  • Add the Linux userland: rootfs installer and program launcher (23584cc2)
  • Build upstream PRoot for bionic x86_64 (f0530b6b)
  • Port the vendored PRoot fork to x86_64 (7ef7bb1e)
  • Add a boot_to_container launch extra (7cfc6647)
  • X server: answer requests Wine never sends (7b239da9)
  • Release: don't build twice per tag, and ignore upstream tags in notes (f0b6f539)
  • Pin Robolectric to API 34 for the modernX64 flavor (61f3364d)
  • CI: survive freedesktop.org 418s and cache each native tree separately (908ab6b9)
  • CI: write local.properties, and keep the native cache on failure (077ad06f)
  • x64-payload: stop deleting the JDK while freeing disk space (7fdc6708)
  • native-build-container: fall back to docker when podman is unusable (e0a2aa86)
  • Switch CI to the BumpDesk release pattern (a956f46e)
  • Rebuild the bionic libs asset in the container (eedba2a7)
  • Build the bionic x86_64 native libs in a pinned container (d9e87861)
  • provision-x86_64-vulkan: prune to the loader/ICD closure (65895ec5)
  • Stage guest Vulkan stack from a bundled asset (3a5df2f7)
  • provision-x86_64-vulkan: fold hardware ICDs into one payload (d6cfd481)
  • Add a -PnoMinify escape hatch, and skip the pitches in port builds. (5a40b846)
  • Also skip the membership pitches in the x86_64 port builds. (e8b26ad0)
  • Skip the membership pitches in debug builds. (2e3026c3)
  • Only put the app library dir on the guest path when it is x86_64. (c3292291)
  • Handle mouse buttons on the uncaptured pointer path. (fbfde495)
  • Capture the pointer as soon as the game window takes focus. (8bcb7162)
  • Give the x86_64 guest a library path that resolves libpulse. (3e9ec008)
  • Make a swapRB change actually reach the surfaces built before it. (93d9da5a)
  • Pass the R/B swap flag the raster helpers have always read. (1c6bc0ed)
  • Ship libXrandr in the x86_64 bionic libs asset. (6e109888)
  • Build ANV and RADV through to staged ICDs for the x86_64 guest. (8f44d595)
  • Make the bionic x86_64 Mesa cross-build get through to a linked ICD. (406fd7a1)
  • Add a Mesa cross-build for hardware Vulkan ICDs on bionic x86_64. (3c39845d)
  • Detect the host GPU vendor, and plan the hardware Vulkan path. (3ea05481)
  • Keep MIT-SHM out of the x86_64 guest presentation path. (7e6d3b59)
  • Log why the X server drops a client. (aed3ad6d)
  • Run game sessions fullscreen on desktop-windowing devices. (bc7e7716)
  • Automate and document x86_64 guest Vulkan provisioning. (510f5046)
  • Give the x86_64 guest a Vulkan driver with X11 surface support. (5c14b578)
  • Answer Present QueryCapabilities so Mesa can bu...
Read more

v1.2.0-x64.1

Choose a tag to compare

@github-actions github-actions released this 28 Aug 20:12

GameNative x64 1.2.0-x64.1

GameNative ported to x86_64 (bionic) for Bass:Lineout / ax86 tablets — run Windows games
through Proton/Wine on Intel or AMD Android devices, with hardware Vulkan.

Upstream GameNative targets arm64 and leans on ARM-only pieces (Box64, the Vortek Vulkan
proxy, libredirect-bionic-wx.so). This fork replaces those with a native x86_64 path: no
emulation layer, a real Khronos Vulkan loader with X11 surfaces, and Mesa drivers
cross-compiled for bionic.

Highlights

  • Native x86_64 execution — Proton/Wine runs directly, without Box64 translation
  • Hardware Vulkan via Mesa ANV (Intel) and RADV (AMD); lavapipe bundled as a software fallback
  • Vulkan loader, ICDs, and X11 client stack shipped in-APK and staged on first launch
  • PulseAudio wired up for in-game sound
  • Trackpad/mouse pointer capture fixes for desktop-style tablets

Experimental. Verified with Half-Life 2 on Intel UHD (Amber Lake / Coffee Lake).
Presentation still uses Mesa's software WSI path, so framerate is below what the GPU can do.

Install

  1. Download app-modernX64-release.apk below.
  2. Install on an x86_64 Android device (API 26+).
adb install -r app-modernX64-release.apk

The Vulkan payload (~50MB compressed) unpacks on first launch, so the first game start
takes longer than later ones.

Verifying which driver you got

After launching a game, check the DXVK log inside the game's directory:

adb shell "grep -iE 'Device name|Skipping CPU adapter' \
  /data/data/app.gamenative/Steam/steamapps/common/*/[a-z]*_d3d9.log"

A real GPU name (for example Intel(R) UHD Graphics) means hardware Vulkan. If it reports
llvmpipe, it fell back to software rendering.

Building it yourself

The native libraries are built in a pinned container (podman or docker required), which
keeps the toolchain identical across machines:

./scripts/native-build-container.sh scripts/build-x86_64-bionic-libs.sh
./scripts/native-build-container.sh scripts/build-x86_64-mesa-vulkan.sh
./scripts/provision-x86_64-vulkan.sh tarball
./gradlew :app:assembleModernX64Release -PnoMinify=true

-PnoMinify=true is currently required: a minified release ANRs shortly after launch in a
Compose recomposition loop.

What's included

File Description
app-modernX64-release.apk (~245M) Signed release build for x86_64 tablets. Use for installs and in-place updates.
app-modernX64-debug.apk (~273M) Debug build with logging enabled. For testing only.

These are x86_64 builds. They will not install on arm64 devices — use upstream
GameNative for arm64.

Bundled graphics stack

Field Value
Vulkan payload vulkan-x86_64-20260828.tzst (~50M compressed)
Drivers (ICDs) intel_icd.x86_64, lvp_icd.x86_64, radeon_icd.x86_64

The payload is extracted on first launch and carries hardware Vulkan for Intel
(ANV) and AMD (RADV) plus a software fallback (lavapipe), so no separate Termux
or driver setup is needed.

Automatic updates (Obtainium)

To get notified when new v* tags ship, add this repo in Obtainium:

Setting Value
Source GitHub
Repository Bliss-Bass/GameNative-x64
Release filter v* tags
APK filter app-modernX64-release.apk

Build info

Field Value
Release tag v1.2.0-x64.1
Gradle version 1.2.0 (code 45)
Application ID app.gamenative
Variant modernX64 (x86_64 only)
Minimum Android API 26+

Changes in the last 30 days

Since 2026-07-29 · 164 commits

  • Release: don't build twice per tag, and ignore upstream tags in notes (f0b6f539)
  • Pin Robolectric to API 34 for the modernX64 flavor (61f3364d)
  • CI: survive freedesktop.org 418s and cache each native tree separately (908ab6b9)
  • CI: write local.properties, and keep the native cache on failure (077ad06f)
  • x64-payload: stop deleting the JDK while freeing disk space (7fdc6708)
  • native-build-container: fall back to docker when podman is unusable (e0a2aa86)
  • Switch CI to the BumpDesk release pattern (a956f46e)
  • Rebuild the bionic libs asset in the container (eedba2a7)
  • Build the bionic x86_64 native libs in a pinned container (d9e87861)
  • provision-x86_64-vulkan: prune to the loader/ICD closure (65895ec5)
  • Stage guest Vulkan stack from a bundled asset (3a5df2f7)
  • provision-x86_64-vulkan: fold hardware ICDs into one payload (d6cfd481)
  • Add a -PnoMinify escape hatch, and skip the pitches in port builds. (5a40b846)
  • Also skip the membership pitches in the x86_64 port builds. (e8b26ad0)
  • Skip the membership pitches in debug builds. (2e3026c3)
  • Only put the app library dir on the guest path when it is x86_64. (c3292291)
  • Handle mouse buttons on the uncaptured pointer path. (fbfde495)
  • Capture the pointer as soon as the game window takes focus. (8bcb7162)
  • Give the x86_64 guest a library path that resolves libpulse. (3e9ec008)
  • Make a swapRB change actually reach the surfaces built before it. (93d9da5a)
  • Pass the R/B swap flag the raster helpers have always read. (1c6bc0ed)
  • Ship libXrandr in the x86_64 bionic libs asset. (6e109888)
  • Build ANV and RADV through to staged ICDs for the x86_64 guest. (8f44d595)
  • Make the bionic x86_64 Mesa cross-build get through to a linked ICD. (406fd7a1)
  • Add a Mesa cross-build for hardware Vulkan ICDs on bionic x86_64. (3c39845d)
  • Detect the host GPU vendor, and plan the hardware Vulkan path. (3ea05481)
  • Keep MIT-SHM out of the x86_64 guest presentation path. (7e6d3b59)
  • Log why the X server drops a client. (aed3ad6d)
  • Run game sessions fullscreen on desktop-windowing devices. (bc7e7716)
  • Automate and document x86_64 guest Vulkan provisioning. (510f5046)
  • Give the x86_64 guest a Vulkan driver with X11 surface support. (5c14b578)
  • Answer Present QueryCapabilities so Mesa can build a swapchain. (6ba91b01)
  • Stop the arm64-only Vortek library from killing x86_64 sessions. (53adcbb6)
  • Connect x86_64 Wine to the in-app X server without libredirect. (b9d5ee16)
  • Fix x86_64 Wine graphics stack for Proton launches on ax86. (147e9164)
  • Add x86_64 PulseAudio and bionic font libs for Wine on ax86. (2096bc15)
  • Exclude ARM imagefs from x86_64 LD_LIBRARY_PATH for Proton Wine. (bd1c60da)
  • Bump versionCode to 24 for ax86 device test drops. (010f7b63)
  • Point x86_64 Bionic Wine at Proton ntdll library paths. (5161b877)
  • Stage x86_64 libandroid-sysvshm.so for Bionic wine preload. (3b658541)
  • Support freeform/desktop window caption bar in app UI. (1a7d5638)
  • Fix x86_64 Bionic wine launch loading ARM preload shims. (becd2084)
  • Add BLISS_PORT_DEBUG to gate remote telemetry on port builds. (3f5b719b)
  • Add x86_64 evshim host stub to fix X server WinHandler crash. (7300b853)
  • Build libwinlator_11.so for x86_64 X server drawable and GPU queries. (2bc43c68)
  • Default to x86_64 Proton on ax86 hosts and migrate existing containers. (d1cbf145)
  • Fix x86_64 libextras GPUInformation JNI by including vulkan.c. (78c48730)
  • Stage open-source x86_64 JNI prebuilts and document remaining blockers. (cf67a04b)
  • Fix modernX64 Gradle variant packaging. (bf2cc7a5)
  • Gate ARM-only Box64, FEX, LSFG, and redirect preload on x86_64 host. (64922ac7)
  • Use system Vulkan on x86_64 instead of adrenotools. (144e90ce)
  • Add x86_64 JNI build infrastructure for Bliss ax86 port. (97598f73)
  • Add Bliss x64 port and ax86 graphics documentation. (e6f9816b)
  • Log HostCpu and supported ABIs at application startup. (0455d0a4)
  • Skip Box64 on x86_64 host in Bionic and Glibc launchers. (1ca0d4ce)
  • Add modernX64 product flavor targeting x86_64 host ABI. (3b619a7b)
  • Add HostCpu host ABI detection for x86_64 Android tablets. (00bc0fe4)
  • Version bump and README bump (#1857) (1ad70ae5)
  • Fix bionic after verify (#1856) (3491226f)
  • fix: handle lateinit exception in power manager (#1848) (504ee734)
  • Fix Open Container file copy crashes in Wine (#1784) (fb0207c5)
  • Added new turnips, new fex, new box64, new wowbox64 (#1847) (d19cf412)
  • Immersive mode: fix gamma, raise quad resolution, stop duplicate compositing (#1846) (12433d92)
  • remove redundant driver.stop() (4a8255d8)
  • stop driver when stopping power control (8d15b6af)
  • fix setPowerProfile (6448790c)
  • address AI comments and strings (8fc62c27)
  • logic fix in setPowerProfile (ba717b42)
  • fix AdaptiveFpsCapController and PerformanceMetricsCollector loading (ecf7e2f3)
  • addressed AI comments, fix fan controller cannot stop using toggle (4234360d)
  • refactor: Add global toggle for in-game power control, fix issues (7035620f)
  • Restrict FFP fastpath shim to non-emulated storage volumes (f300620f)
  • Disable FFP for custom games on internal storage only (0ae8047a)
  • Gate FFP by Android/data path instead of game source (c5b7e2cc)
  • Don't enable FFP fastpath shim for custom games (ecb0793f)
  • Enable immersive mode on the legacyXr build (e64965c5)
  • Allow .bat files in container executable path dropdown (0979e333)
  • bumped version for prerelease (7a15d091)
  • Simplified changes (removed undo action) (4a98dc62)
  • change favorite tab to star, reduced length of favorite action in action bar, reduced diff to master (816b767a)
  • Fixes for quest - games can launch in immersive mode and we can use touch controllers as xbox (still some bugs) (#1831) (58874f8a)
  • Remove PR media from source (4b679e5f)
  • Add PR preview assets (81b33867)
  • Refine favorites UX (2bbb0ada)
  • Add in-app community config browser (#1782) (44a8f193)
  • Add configurable radial menu for controls (#1709) (9955de49)
  • feat: add default screen size detection and 960p screen size option (e.g. retroid pocket nova) (#...
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