Repository navigation
v1.2
·
8 commits
to main
since this release
Immutable
release. Only release title and notes can be modified.
- [1.2.0] - 2026-10-18
Changed
- Built and tested against KSP2 Redux v0.2.9.0.106120 (snapshot 26w42c). The build now references Ksp2Redux.dll, which provides the Space Warp API, instead of the removed ReduxLib.dll and SpaceWarp2.dll.
- Logging uses Unity's Debug.Log and Debug.LogError, so messages appear in the game log without the removed ReduxLib logger.
- The mod starts through a Unity startup hook as well as the mod loader's OnInitialized, so the server starts even when the loader does not call OnInitialized.
- Startup progress is written to bridge-startup.txt in the mod folder, and echoed to the game log.
- swinfo.json version is 1.2.0.
Removed
- The unused body capture method, and the logger parameter of the telemetry server, which was never used.
Known Issues
- The active vessel's position is not included in the snapshot yet. The bridge reports it as zero, so the vessel can only be shown approximately.
- vessel.orbit is null for the active vessel. Clients can work out apoapsis and periapsis from altitude, horizontalSpeed and orbitalSpeed.
[1.0.0]
- Initial release: HTTP and WebSocket telemetry for the active vessel, celestial bodies and maneuver nodes.
Full Changelog: https://github.com/BlocDigital/KerbalistTelemetryBridge/commits/v1.2