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v1.2

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@BlocDigital BlocDigital released this 18 Oct 14:20
· 8 commits to main since this release
Immutable release. Only release title and notes can be modified.
121d6d6
  • [1.2.0] - 2026-10-18

Changed

  • Built and tested against KSP2 Redux v0.2.9.0.106120 (snapshot 26w42c). The build now references Ksp2Redux.dll, which provides the Space Warp API, instead of the removed ReduxLib.dll and SpaceWarp2.dll.
  • Logging uses Unity's Debug.Log and Debug.LogError, so messages appear in the game log without the removed ReduxLib logger.
  • The mod starts through a Unity startup hook as well as the mod loader's OnInitialized, so the server starts even when the loader does not call OnInitialized.
  • Startup progress is written to bridge-startup.txt in the mod folder, and echoed to the game log.
  • swinfo.json version is 1.2.0.

Removed

  • The unused body capture method, and the logger parameter of the telemetry server, which was never used.

Known Issues

  • The active vessel's position is not included in the snapshot yet. The bridge reports it as zero, so the vessel can only be shown approximately.
  • vessel.orbit is null for the active vessel. Clients can work out apoapsis and periapsis from altitude, horizontalSpeed and orbitalSpeed.

[1.0.0]

  • Initial release: HTTP and WebSocket telemetry for the active vessel, celestial bodies and maneuver nodes.

Full Changelog: https://github.com/BlocDigital/KerbalistTelemetryBridge/commits/v1.2