Priority: Medium | Effort: Large
Replace the current 1D exponential fog (in TAA pass) with proper 3D froxel-based volumetric fog. Supports light shafts through fog, local fog volumes, and density variation.
Current state
- Height-based exponential fog in TAA pass (fog_density, fog_color, fog_height_falloff)
- Works but is a flat uniform haze, no volumetric scattering
Priority: Medium | Effort: Large
Replace the current 1D exponential fog (in TAA pass) with proper 3D froxel-based volumetric fog. Supports light shafts through fog, local fog volumes, and density variation.
Current state