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Plane with quaternion (no Euler)

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@Blue-Silvers Blue-Silvers released this 10 Feb 15:18

Do a 3D game with a spaceship where you handle the rotations using quaternions.
A spaceship always moves towards its forward vector. However, it can change directions by tilting left or right to turn !

No Euler angles allowed (angles in degrees from 0 to 360)